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Square Enix

Final Fantasy X/X-2 HD Review

Awkward Laughter in My Pocket

Final Fantasy X/X-2 HD Review Screenshot

HIGH The new, more expressive character models.

LOW Jumping through ridiculous hoops for 100% completion.

WTF The new quick recovery feature pauses the game everywhere except the Thunder Plains in FFX.

Final Fantasy XIV: A Realm Reborn Review

Do Over!

Final Fantasy XIV: A Realm Reborn Review Screenshot

HIGH The music during the Ultima Weapon fight.

LOW Lag death.

WTF Someone needs to give Square-Enix an intervention for their crystal addiction.

Bravely Default Review

Glossy but Cracked

Bravely Default Review Screenshot

HIGH The way the game integrates its social aspects into the final boss fight.

LOW The four chapters leading up to that boss fight.

WTF Every time the smooth jazz started up after a special attack.

Lightning Returns: Final Fantasy XIII Review

All dressed up with no interesting place to go

Lightning Returns: Final Fantasy XIII Review Screenshot

HIGH The combat system and outfit switching are mostly great.

LOW Fetchquests and item hunts make up the bulk of playtime.

WTF Who approved all these tedious quests?

Final Fantasy XIII-2 Review

A Tale of Two Time Travelers

Final Fantasy XIII-2 Screenshot

HIGH The beautiful metropolis Academia.

LOW "To Be Continued..."

WTF Why is Noel wearing parachute pants?

GameCritics.com Podcast Episode 70: Goodbye Tim, The Old Republic, Mass Effect 3 Demo, Final Fantasy XIII-2

Keep a tissue at the ready as we bid Tim a fond farewell. But before he takes his final bow, we explore the light and dark sides of BioWare with Star Wars: The Old Republic and the Mass Effect 3 demo. Plus The Horror Geek tackles Final Fantasy XIII-2; surely it can't be worse than its predecessor... or can it? Featuring Tim "Yup, I put my name first" Spaeth, Chi Kong Lui, Brad Gallaway, Mike Bracken, and Richard Naik.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Final Fantasy XIII: A series of tubes

Final Fantasy XIII Screenshot

The worst reason to hate Final Fantasy XIII is because of its linearity. Non-linearity doesn't necessarily improve a game, and following a constrained path doesn't necessarily make it worse. All Final Fantasy games, including the most highly praised ones, have been essentially linear in both story and world design.

Final Fantasy XIII: The best part

Final Fantasy XIII Screenshot

Despite respectable review scores and reasonably good sales, Final Fantasy XIII is widely derided, for many good reasons and a few bad ones. Defenders of the game often point to the battle system as the game's saving grace. I found myself sharing the sentiment when I played through the game recently.

Exploring Eorzea: A Final Fantasy XIV chronicle, Part 3

Final Fantasy XIV Screenshot

Last time I checked in, I explained how I quickly went from level 1 to level 10 doing Guildleve quests at Camp Black Brush outside of the starting city of Ul'dah. The grind to double digits was really fast (far faster than it was in Final Fantasy XI before Square Enix made leveling so much quicker in that games). With mobs in the region giving less experience and skill points (experience needed to grow in physical levels, SP needed for leveling your specific job or class), I decided it was time to head to the next Guildleve hub—Camp Dry Bone.

Exploring Eorzea: A Final Fantasy XIV chronicle, Part 2

Final Fantasy XIV Screenshot

In the last entry, I spent a lot of time talking about what signing up for Final Fantasy XIV was like, how you create your character, and how the game compared to Square's previous MMO, Final Fantasy XI. Moving forward, we'll be taking a look at my first few days in the game's world and how everything works.

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