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GameCritics.com Podcast Episode 68: Rayman Origins, X-Men Destiny, games writing for free

Surely we can't find anything negative to say about Rayman Origins, right? Errrrr.... Plus the truly uncanny X-Men Destiny (why hast though forsaken me, Denis Dyack?) and our take on whether games journalists should ever write for free. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Quack" Spaeth.

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Too Human

Game Description: As the cybernetic god Baldur, you are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the god's hand. In the first part of a trilogy, Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life. In Too Human, players experience a nonstop barrage of action powered by the integration of melee and ranged firearms combat and fueled by breathtaking visuals enabled by the Xbox 360. Battles unfold in awesome scale as players engage with vast numbers of enemies.

Too Human Review

Too Human? Too Tedious

Too Human Screenshot

HIGH Fantastically creative re-imagining of Norse myths.

LOW The repetitive, soul-crushing flatness of the gameplay.

WTF Why does each part of the game feel like it doesn't fit with the rest?

GameCritics.com Podcast Episode 40: In Defense of Too Human and Dynasty Warriors

It's all led up to this. Tim defends Too Human. Chi defends Dynasty Warriors. Who will live? Who will die? Find out in this, the second half of our "Out Of Our Comfort Zone" extravaganza. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "No Singing This Time" Spaeth.

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Monday Night Combat, and Too Human... doesn't suck. An Open Apology.

Too Human Screenshot

In what is likely to be the biggest, most unexpected surprise of the year (for me, anyway) GameCritics Podcast host @TimSpaeth finally convinced the rest of us to partake in a group play/discussion on 360's Too Human for an upcoming episode.

What was the surprising part? I actually liked it.

Eternal Darkness: Sanity's Requiem – Second Opinion

With some minor tweaking, Eternal Darkness could have been a great game. The core ideaa horror story wherein the player takes control of a variety of different characters from different eras is an excellent one. The game's scope is nothing short of epic, which makes it a shame that the actual gameplay is so pedestrian.

Eternal Darkness: Sanity's Requiem – Review

Blood and gore sell games, much to the horror of parents and senators everywhere. For proof, you need look no further than the runaway success of franchises like Capcoms mega-popular Resident Evil or Konami's fan favorite, Silent Hill. Despite this, Nintendo has rarely tried to capitalize on the phenomena.

Eternal Darkness: Sanity's Requiem – Consumer Guide

According to the ESRB, this game contains: Blood and Gore, Violence

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