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Interview with Samuli Viikinen, developer of Rochard

Rochard Screenshot

So, let me guess... You haven't played Rochard yet. In fact, there's probably a pretty good chance you haven't even heard of it—and that's a damned shame, since it's one of the best download-only titles I've played all year. I gave it an absolutely glowing review, but a game like this deserves more. So, in my pursuit of fighting the good fight, I'd like to present this brief interview I was fortunate enough to have with the Lead Level Designer of Rochard, Samuli Viikinen.

Rochard Review

Southern (Physics-based) Comfort

Rochard Screenshot

HIGH The final weapon upgrade is fantastically entertaining.

LOW What's up with the evil guardsmen sounding so effeminate?

WTF "Git'er done" is still in use a thousand years into the future?!?

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