We're bringing back GameCritics After Dark, and to kick things off it's a special Zelda extravaganza! We assemble a crack team of experts to give their take on The Legend of Zelda: Skyward Sword, then we debate an even more enormous question: what is the future of the Zelda franchise? Featuring Richard Naik and Mike Bracken, plus special guests Jeffrey Matulef and Brainy Gamer's Michael Abbott.
Happy New Year! We reveal the success rate of our 2011 gaming resolutions, and set some new ones for 2012. Plus, Fallout (the first one!), Infinity Blade II, Sequence, Darksiders, and The Legend of Zelda: Skyward BORED—am I right, people? With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "My Wife Really Did Say That" Spaeth. Oh, and I almost forgot! This is the show that changes everything.
LOW Inconsistent stabs AND falling off a ledge to be respawned next to a lantern ghost in the Silent Realm.
WTF To open the gate of time, you must attain the three sacred flames. To get the sacred flames, you must acquire the three sacred gifts. To get those, you must procure the fifteen tears of the goddess....
Perhaps Nintendo should take a hint from this little video. The Legend of Zelda is getting stale with all of its mainstays like boomerangs, hookshots and bows and arrows. With Skyward Sword on the horizon and exciting mainly the hardcore Zelda fan, Nintendo should consider something radical and new for the next sequel. A portal-making gun may be too futuristic, but how about a portal-making mirror? Oh wait...
If you are a guy and you ever find a girl that will willingly play an old emulated version of Earthbound with you—while wearing a cocktail dress, no less—you had better marry her, or the rest of us will find you and kill you.
For those impatient types and those that can't watch someone play Earthbound for half an hour, you can skip to the 20:00 minute mark to get to the actual proposal.
Kids aside, the Wii is the console that has clearly been making the biggest push towards casual gamers. Wii Fit has sold like gangbusters, but it seems logical to assume that Nintendo would want to sell a few copies to casuals who might be inclined. With those two things in mind, the recent trend of Nintendo increasing the difficulty of their games seems to run counter to their strengths.
When we think of ways for people to accomplish a task, we often focus on what we want them to do instead of what they need to do. In all the tantalizing distractions (3D television! Motion control! Touch screens!), it's easy to lose track of the essentials.
My wife and I went into Toys R' Us over the weekend to buy some presents for an adopt-a-family program, and of course, also walked out with a present for ourselves—a new Wii! We promptly returned home and spent the rest of the weekend playing it, basically stopping only to eat. We had a blast, and at least for the foreseeable future, I see us spending our nights together not watching Netflix, but playing the Wii.
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