If you are a guy and you ever find a girl that will willingly play an old emulated version of Earthbound with you—while wearing a cocktail dress, no less—you had better marry her, or the rest of us will find you and kill you.
For those impatient types and those that can't watch someone play Earthbound for half an hour, you can skip to the 20:00 minute mark to get to the actual proposal.
Kids aside, the Wii is the console that has clearly been making the biggest push towards casual gamers. Wii Fit has sold like gangbusters, but it seems logical to assume that Nintendo would want to sell a few copies to casuals who might be inclined. With those two things in mind, the recent trend of Nintendo increasing the difficulty of their games seems to run counter to their strengths.
When we think of ways for people to accomplish a task, we often focus on what we want them to do instead of what they need to do. In all the tantalizing distractions (3D television! Motion control! Touch screens!), it's easy to lose track of the essentials.
My wife and I went into Toys R' Us over the weekend to buy some presents for an adopt-a-family program, and of course, also walked out with a present for ourselves—a new Wii! We promptly returned home and spent the rest of the weekend playing it, basically stopping only to eat. We had a blast, and at least for the foreseeable future, I see us spending our nights together not watching Netflix, but playing the Wii.
Anyone else remember this Super Mario World 2: Yoshi's Island commercial?
This is what happens when Nintendo gets outside of its wheelhouse and tries to outdo its edgier competitors—it signs off on a commercial featuring a gross, exploding man. Did it sell the game? Hard to tell. All that happened for sure was that more than a few people were appalled by what they saw and demanded it be taken off the air.
It's funny because even by today's standards and the expanded waistlines of today's Americans, this would still be an offensive ad.
I've been playing The Legend of Zelda: Phantom Hourglass for forever—well, sort of. I got stuck and put the game down for a while, maybe a couple of months. But when I picked Phantom Hourglass back up again, I couldn't get unstuck. And I didn't even know why I was stuck in the first place.
Animal Crossing: City Folk is the new Wii version of the hit game Animal Crossing. I thoroughly enjoyed my time with the US-original Gamecube (GCN) version of Animal Crossing, and in fact, I just checked in on my town a couple of months ago. (Sadly, one of my original residents decided to move out, after several years of residence. I was surprised to say the least!)
The new City Folk appears to be a refinement of the series. It looks like a smoother version of Animal Crossing (GCN) modified with some features from Wild World (the DS iteration). Notably, terrain is on a curved surface instead of being flat, Copper runs the gate to the outside world tucked into a northern cave, the sky has constellations and I believe accessories are available.
While thoroughly engaging and lore-filled, The Legend of Zelda: Twilight Princess is not the "tight and classy" Wii primer that Gene Park implies. Poor presentation and technical flaws mar this latest addition to the Zelda family.
Even before a new installment in Nintendo's fabled The Legend of Zelda series hits shelves, it has the uncanny ability to ignite heated, passionate discussion on its untested merits. At the same time, it often summons cool, breezy reflections on the overall series and its special qualities. And what happens afterward? More of the same thing really. But there was one significant outcome after the release GameCube's Wind Waker and the Nintendo 64's Majora's Mask—Twilight Princess.
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