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LucasArts

Indiana Jones and the Infernal Machine

Game Description: If adventure has a name, it must be Indiana Jones. The year is 1947. Indy is back (this time in electrifying 3-D!) as a CIA recruit tasked with uncovering why Soviet agents are sniffing around the ruins of the fabled Tower of Babel. So hold onto your fedora and grab your whip in this heart-pounding action quest for the elusive "Infernal Machine."

Indiana Jones and the Infernal Machine – Second Opinion

It must not have been sitting well with LucasArts to see a game franchise that was once credited for spawning Lara Croft being thoroughly surpassed by her. I'm sure the developers went to work on Infernal Machine with the goal of unseating Ms. Croft from her throne. Unfortunately, it could also be possible that like every other developer in the world these days, they looked at the success of Tomb Raider and decided if they locked themselves in a room with Tomb Raider I, they could make a clone and watch the money roll in.

Indiana Jones and the Infernal Machine – Review

When I say that this is a game made to compete with the likes of the Tomb Raider series, I'm not joking. The Infernal Machine is not a bold attempt to redefine the 3rd-person, 3D-exploration genre pioneered by the original Tomb Raider. Instead, it's a massive 17-stage exercise in transplanting the body of Indy into a Tomb Raider-style game complete with all the flaws that have typically plagued the genre.

Indiana Jones and the Infernal Machine – Consumer Guide

According to ESRB, this game contains: Animated Blood, Animated Violence

Star Wars Episode I Racer – Review

You are familiar with the hype and whether it was generated by the media, George Lucas, or the fans themselves, it's helped to sell everything and anything Star Wars. Whether a product was any good was irrelevant, if it was graced with Star Wars, it was a must-have for any "true" fan. So as soon as Nintendo announced that they had a limited exclusivity deal with LucasArts, many in the media saw it as a coup for Nintendo. Others, however, doubted the game's significance because although it carried with it a big-license name, Pod Racer (as it was then called) was still merely a racing game.

Star Wars Episode I Racer

Game Description: Get behind the controls of a Podracer as Anakin Skywalker or any one of over 20 Podracers, as you feel the power of racing a twin-engine craft at 600 miles per hour. Visit eight distinctly detailed worlds as you make your way through Tusken Raider attacks, methane lakes, anti-gravity tunnels, and more. Each intense competition pits you against more than 20 opponents, as you do what you must to be the first to the finish line.

Star Wars Episode I Racer – Second Opinion

Perhaps the best aspect of Racer is that it positively draws from the movie, including a temporary boost and repair feature that Anakin Skywalker clearly utilizes in the movie. These two features add an extra dimension because a level of on-the-fly resource management, not often seen in racing games, is introduced.

Star Wars Jedi Knight: Dark Forces II

Game Description: Jedi Knight: Dark Forces 2 picks up where the award-winning Dark Forces left off, but with even more features and firepower in dazzling 3D graphics. As Kyle Katarn, you must acquire the lightsaber and learn the ways of the Force to become a Jedi Knight. Confront old foes—Greedo, Bossk, and storm troopers—and new enemies, seven Dark Jedi who plan to harness the power of an ancient burial ground for unsurpassed evil. But take heart, your 10-weapon arsenal and over 12 Force powers make you a force to be reckoned with. Play for either the Light or Dark side.

Star Wars Jedi Knight: Dark Forces II – Second Opinion

I wasn't at all as enamored with Jedi Knight as Chi was. Jedi Knight was a great idea but it felt old right from the moment I first played it and I never actually felt like I was a Jedi. Plus, seeing a Jedi storm through levels with a phaser just looks plain wrong and feels even worse. You're given a light saber, a first (to my knowledge) in a Star Wars game, as well as the ability to use the force to push and pull things. They're cool features that are pulled off well but neither can take away from the blandness that saturates the game.

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