Infinity Ward
By Peter Skerritt on February 13, 2012 - 6:00am.

Call of Duty has arguably been the biggest and most successful IP that this console generation has seen. Yearly releases have set sales records and the first-person shooter genre reached heights never before seen. Activision has had a great run, and the publisher has become dependent on the success of Call of Duty to carry it to success.
By Mike Bracken on November 14, 2011 - 1:09pm.

Kotaku's Luke Plunkett recently wrote an opinion piece entitled Why It's Stupid to Hate Call of Duty So Damn Much. Intrigued by the headline (and always a sucker for a well-considered opinion piece to counter the never-ending stream of gaming "list-icles" out there) I decided to see why people were stupid to hate on what is essentially the biggest game franchise in the world at this moment.
By Matthew Kaplan on December 10, 2009 - 6:02am.

As promised, I'm continuing to record responses from game bloggers and critics as they come in.
By Matthew Kaplan on December 9, 2009 - 10:25am.

I've already posted my take on Call of Duty: Modern Warfare 2's now-(in)famous "No Russian" chapter. I was not content to simply post my own thoughts on the matter, however. Given the uproar and truly interesting commentary that has sprung up around the game sequence, I wanted to survey a few of my fellow bloggers regarding their own opinions and experiences. I received a handful of responses to my request for commentary: Some authors had played the sequence in question, some had not. Some felt quite strongly in the positive, others in the negative. Some responses were longer pieces, others were short remarks or pointed me towards an existing blog post.
By Matthew Kaplan on November 18, 2009 - 2:02pm.

As first-person shooter campaigns go, it's definitely in the 95th percentile of enjoyable shooting galleries. But it's also a campaign that worries me. While playing through the brief solo mode (roughly five hours), I couldn't help but be reminded of the stereotypical Bay film: Things blow up, uber-macho soldiers shout, the player performs wild stunts (like jumping into a helicopter for the umpteenth time), and loud orchestral music plays. It doesn't seem to matter that the plot is poorly paced, makes very little sense, and no characters are developed. If I'm a typical M-rated gamer, all I'm supposed to care about is that I shot people and stuff blew up real purty.
By Gene Park on November 11, 2009 - 10:06am.

In my review of Call of Duty: Modern Warfare 2, I disagree with my peers that the game is not a compelling example for games as art, rather it's perfect for a sports argument. Take 36-year-old David Dague of Chicago. When interviewed by The Associated Press, he said the game's launch is like the start of football season for a sports fan, and the comparison couldn't be more fitting. But there's another, more obvious landmark the game reaches in the form of its controversial level, "No Russian."
By Gene Park on November 10, 2009 - 12:43pm.
Above and Beyond the Call of at least One Duty
HIGH Covering a human player with AC-130 armory.
LOW A hole-ridden plot that ends in obvious sequel bait.
WTF Tactical nuke?!
By Matthew Kaplan on October 31, 2009 - 1:23pm.
 The Brainy Gamer blog featured a terrific post today directed at Infinity Ward's questionable "FAGS" advertising campaign, in which Phillies pitcher Cole Hamels decries grenade spam. It's covert advertising for Modern Warfare 2, of course, although the acronym with which said message is provided is obviously the source of the most worry.
By Brad Gallaway on October 30, 2009 - 11:39pm.
 So the word is basically out, and the level that has been causing all the commotion has been revealed to be used as a scene-setting device—basically establishing some context for the player's actions in the rest of the game. That was pretty much what I expected, but… it was also relayed that wherever this scene appears in the final retail version, it will be preceded by a warning about "graphic content" and the option to simply skip it and jump right into the part where the player goes back to being a "good guy".
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