I'm still putting a lot of time into Dark Souls. I decided to abandon my original Hunter and I've been focusing on my restart character, a Pyromancer. I've already surpassed the progress made on my first attempt, and it's only taken me about a third as long—the game goes quite a bit quicker once you know what you're doing. That said, at this point I think I've put (total) a little over fifty hours into it, and I'm starting to feel as though a short break might be welcome.
With my Hunter character, I put about forty hours in and had just gotten to Sen's Fortress before I decided that I wasn't happy with how my character was progressing. It wasn't terrible and it certainly wasn't awful to the point that I was unable to progress, but I just wasn't feeling great about the way I had built my character. I had a few regrets.
Dark Souls. Need I type more? Plus: Our most embarrassing gaming confessions, and indie hits Wizorb and Robotriot. Featuring Chi Kong "Not Sure Where These Quotes Go" Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim Spaeth.
I read what had to be one of the weirdest articles I've come across in a while. Yes, I know it's IGN, but it's still about Dark Souls, and I wanted to see where they were going with the article. It didn't go very far. The points of the article irk me. It's one thing to compare two relatively similar games, but this is almost going beyond apples and oranges into a whole other realm of incompatibility.
Although I've heard some people call it a "poor man's Ninja Gaiden", that's an awfully dismissive and lazy way of describing Ninja Blade. (Especially since Ninja Gaiden SUCKS.) From where I'm standing, Blade is a much more approachable and exciting experience than anything Itagaki's ever turned out, and I will take Ken Ogawa over Ryu Hayabusa any day.
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