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Trauma Team Review

A Half-dozen Ways to Save Lives

Trauma Team Screenshot

HIGH The Forensics mode is so great, it could be its own game.

LOW Trying to find the minuscule difference between five CT images.

WTF The phrase "think slowly" does NOT mean the same as "think hard."

Trauma Team Art Gallery

Maria - Trauma Team Art Gallery

PlayStation 3 owners get to relive Zelda memories in Atlus' 3D Dot Game Heroes

Earlier today, I was able to attend an online conference put on by the good people at Atlus. The subject of the meeting? 3D Dot Game Heroes for PS3.

For those of you who might not be familiar, 3D Dot Game Heroes is essentially a loving homage to the original Legend of Zelda. Not Twilight Princess, not that new one with the train, or even anything on a 16-bit system…no, we’re talking old, old-school 8-bit Zelda. The original, groundbreaking stuff.

Mass Effect 2 and the lack of homosexuality in space

Mass  Effect 2 Screenshot

Although I've had more than my fill of talking about Mass Effect 2 since my extremely popular and well-regarded review hit Metacritic, I have to admit that I'm not quite ready to let the topic go. Getting right to the point, I've been thinking about the way homosexual relationships were removed for the most part, and what a disappointing choice that was.

Wandering from Shiren into the Dark Void

Shiren the  Wanderer Screenshot

I've been spending most of the last two days playing Shiren the Wanderer on the Wii and Dark Void on the Xbox 360.

Brütal wrap-up and PixelJunk Shooter

Brutal Legend Screenshot

After completing Brütal Legend, there were several pictures of the development team on screen as the credits rolled. The people on view all looked like nice, upstanding, hard-working citizens of the game dev community. As these snapshots appeared, I felt an intense wave of something approximating some kind of bizarre guilt because actually having faces attached to the game made Brütal Legend's failure somehow more tangible. More terrible.

GameCritics.com Podcast Episode 23 Transcript

Transcript of GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon's Souls

GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon's Souls

With Demon's Souls nearing release, it's all things Atlus! We welcome Atlus USA's Manager of PR Aram Jabbari to the show. Localization strategies, digital distribution, aggregate sites, and much more are covered, and we take our best shot at getting you some Persona scoop! The back half of the show brings some of the most in-depth Demon's Souls discussion around. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Tim Spaeth" Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Shin Megami Tensei: Persona Review

Bring your demons to Show-and-Tell

Shin Megami Tensei: Persona Screenshot

HIGH The new updates (both in terms of gameplay and aesthetics) are amazing.

LOW The difficulty level can be brutal.

WTF Japanese teenagers are surprisingly nonchalant about interacting with the supernatural.

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