About Us | Game Reviews | Feature Articles | Podcast | Best Work | Forums | Shop | Review Game

Amanita Design

Interview with Jakub Dvorsky, lead designer of Machinarium

Interview with Jakub Dvorsky, lead designer of Machinarium

I recently had the pleasure of playing Machinarium, a fantastic adventure title from indie developer Amanita Design. Currently available on Steam and on their website, Machinarium has received accolades from many critics, myself included. Their CEO, Jakub Dvorsky, was kind enough to answer a few questions for me about the game his company, and his team.

Machinarium Review

You Won't Even Notice that All the Humans are Gone

Machinarium Screenshot

HIGH: Overlooking the city from the game's high points.

LOW: The somewhat anti-climactic ending.

WTF: The oddly convenient series of pipes in one of the puzzles.

Code of Conduct

Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.

Please report any offensive posts here.

For more video game discussion with the our online community, become a member of our forum.

Our Game Review Philosophy and Ratings Explanations.

About Us | Privacy Policy | Review Game | Contact Us | Twitter | Facebook |  RSS
Copyright 1999–2010 GameCritics.com. All rights reserved.