H.E.R.O. Box Art

So, some background to start. H.E.R.O. was an especially beloved game from my childhood, largely because it was my game. I'm sure anyone with siblings will recognize the phenomenon of shared game consoles and playing time, and the special joy that comes from having a game that is not only one's own property, but that holds no interest for siblings, so playing it offered a safe haven free from fights over controllers. I couldn't say exactly why I had selected H.E.R.O., or what occasion led to it being gifted to me, but I treasured that title above all the other games on my Colecovision. Even Evolution and Mr. Do's Castle.

A surprisingly complex game for its time and platform, H.E.R.O. asked players to take on the role of Rod Hero in his quest to rescue miners after a collapse, using a helicopter backpack, laser helmet, and supply of dynamite to clear the way of any dangers or obstructions. H.E.R.O. offered such clever ideas as dynamite with a blast radius that had to be taken into account, simulated momentum when flying, and, in a charming note, lanterns that could be destroyed, plunging the screen into darkness—the only way to get a look around afterwards? Ignite a stick of dynamite—its fuse would bathe the whole level in faint gray light in the seconds before it exploded.

Naturally, when the game became available on the XBL Game Room, I snapped up a copy. Sadly, it turned out to be the Atari version of the game, so rather than the lush Coleco graphics of my childhood:

The game looked like this:

Not a huge difference, by any rational standard, but when I was five that tiny margin gave me a bizarre feeling of pride. Until Nintendo came out and ran the table, of course.

I played the game on and off for a few weeks, and accomplished little more than I had as a child. On a good day I was able to make it to level 18 (out of 20), which was about as far as I'd ever gotten—and the novelty quickly wore off when my high score capped at around 10th on the leaderboards.

Fast-forward a year. I received a message through Xbox Live—a stranger complimenting me on my high score, and expressing frustration that I wasn't rated higher on the leaderboards. The second part of the letter confused me a little, so I investigated said high-scores. It turns out that a glitch during updating had screwed up most of the replays, so the replays all of the actual best players were, instead of histories of the hour+ they spent toiling against bats and cave squid, messes of bizarre reboot loops and level select glitching.

It was weird.

For some reason, though, seeing no evidence of just how the game was beaten left me wondering whether it was actually possible to do so, or if the absurdly high scores themselves had been—like those  on Jackal—the result of rampant glitch exploitation.

I resolved to beat H.E.R.O., simply to see if it could be done.

Next Time: It could be done.


Daniel Weissenberger

Daniel Weissenberger

What can you say about a twenty-five-year-old girl who died?

Nothing relevant to this conversation, that's for sure! Because we're here to talk about (sorry, write and read about, respectively) GC_Danny, who's updating this profile for the first time in thirteen years!

So let's take a gander back at that time and see what's happened! In addition to writing hundreds of video game reviews, Dan produced a book that can be legally purchased by almost anyone! He also wrote two short films, two episodes of television, and two movies! Although, sadly, and through much fault of his own, the movies have yet to be released.

In addition to general game reviewing, he's also dabbled in more long-form work, writing some of the longest and most comprehensive game reviews of all time. Then there's his non-GameCritics blogging, where he's famous as the world's foremost expert on the TV show Criminal Minds, as well as the co-host of a weekly podcast!

If all that wasn't enough, just a few months ago he rebranded himself as 'The Hidden Object Guru', hoping to stake another claim of ultimate expertise, this time over a genre of casual games! Will he be successful? Only time will tell, but you're free to join the thrilling ride at his YouTube channel!
Daniel Weissenberger

Latest posts by Daniel Weissenberger (see all)

Leave a Reply

2 Comments on "Nobody’s Hero, Part 1: A tale of obsession on the most insignificant scale"

Notify of
avatar

Sort by:   newest | oldest
elvis is alive!
Guest
elvis is alive!
4 years 7 months ago

Holy Krokus, I had Hero and a ColecoVision, albeit my copy was an Atari version that I played through the adapter. I remember it as blocks of solid color–I had no idea the Coleco had that much better graphics.

It’s funny how the notion of beating a game has changed over time, from the ad infinitum of increasing difficulty in these old school games to today’s games that hold your hand for 5-10 hours until you reach the finish line.

RandomRob
Guest
RandomRob
4 years 7 months ago

I had Hero on the C64. Loved it. I remember in particular the joy of getting the ‘drop and turn’ moves down. Good stuff. BUT HOW IN GODS NAME DID YOU PLAY IT WITH A COLECOVISON CONTROLLER?! You hands must have been palsied afterwards!

wpDiscuz