Hmmm, criticizing The Elder Scrolls: Skyrim's opening for being lackluster compared to Call of Duty 4: Modern Warfare's now (in)famous opening? Is it fair to compare two games from two seemingly disparate genres like an open-world role-playing game and a scripted, set-piece-heavy, first-person military shooter? Maybe it isn’t, but it does sound like something GameCritics would do. No wonder we like this video.

Source: Extra Credits on Blip


Leave a Reply

2 Comments on "Extra Credits: Skyrim’s Opening"

Notify of
avatar

Sort by:   newest | oldest
CBriggs
Guest
CBriggs
4 years 5 months ago
He did talk about one of your points. Lack of freedom gives you more of an urge to explore, but he argued that Skyrim didn’t do it too well. If they wanted to go with that, they should have picked a more interesting landscape (His opinion, and one I share), like that amazing view you get when you leave vault 101 in Fallout 3. [quote=zellerz] As a player, you have probably heard of Skyrim before; you’ve seen footage and know about it being this wide huge open world, beautiful even from what you’ve seen.[/quote] If I was a game designer,… Read more »
zellerz
Guest
zellerz
4 years 5 months ago
Great points, that intro sure is awful in a number of ways. However, here are some counterpoints based on my own experiences with the game: The cart ride does something very subtle that greatly enhances the feeling of wonder: it only gives you glimpses of the world that you are about to set foot in. As a player, you have probably heard of Skyrim before; you’ve seen footage and know about it being this wide huge open world, beautiful even from what you’ve seen. The game teases this twofold: first by the cart ride where you given glimpses of this… Read more »
wpDiscuz