The gist of this particular Extra Credits presentation is that developers should focus on the gameplay first and then wrap their story around that. It sounds like a no-brainer until you realize that a practice of de-emphasizing story at the onset is standard operating procedure in the video game development community. The result have been unoriginal and unsophisticated stories. Maybe we need more developers taking a stand and pushing through those barriers to focusing on story and come up with something that can really move the medium forward.

Source: Extra Credits on Blip


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1 Comment on "Extra Credits: How To Start Your Game Narrative"

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Anonymous
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… games for the last decade at least have gone story crazy. Just take any JRPG – the battle systems have gotten simpler and they are LOADED with story. Xenosaga being basically mostly story and that’s a PS2 generation game.

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