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By Peter Skerritt on December 13, 2012 - 11:56am.

Here are some things that I took away from what I saw of the VGAs...
By Dale Weir on December 7, 2012 - 2:20pm.
We're still playing catch-up on the latest videos from our friends at Extra Credits, but thanks to their fondness for two-parters we'll be caught up in no time. This two-part presentation is about the often maligned and often underappreciated Spec Ops: The Line. It's an interesting listen given how much the Extra Credits crew seems to have really bought in to what Yager was selling. [Contains spoilers for the game] Source: Extra Credits on Blip
By Peter Skerritt on December 5, 2012 - 4:15pm.

I don't think I gave the Nintendo 64 enough credit as a video game platform. I got the Nintendo 64 on launch day back in 1996. I was visiting a Lechmere store in Springfield, MA and saw that there was one unit left. I bought it—along with Super Mario 64 and Pilotwings 64—and brought it home. I'd played the import version of Super Mario 64 at Fantasy Realms, a local independent video game store, and wasn't particularly impressed… but it was a Nintendo system and I knew that I wanted to own it.
By Peter Skerritt on December 2, 2012 - 4:12pm.
 If you knew me back in 2005, I was a lot different. I was genuinely excited about console gaming, as I had been for decades before. I was still a big Sony guy, as I had been since the original PlayStation launched and won me over. I was also getting into the original Xbox, though late. A new generation of consoles was coming, and I was looking forward to it while also enjoying what was currently available. I was alternating my time between the Internet and reading video game magazines to stay as current as I could.
By Peter Skerritt on November 29, 2012 - 8:17pm.

When my rather scathing opinion piece about the PlayStation 3 was posted, some rather hyper-defensive comments resulted. I'm going to address these people en masse, directly and firmly.
By Dale Weir on November 29, 2012 - 6:13pm.
The guys at Extra Credits run down some underappreciated 16-Bit games on the Super Nintendo Entertainment System and Sega Genesis video game consoles. Those games include Starflight, E.V.O.: Search for Eden, Warsong, Shadowrun, Terranigma, Uncharted Waters: New Horizons, Inindo and U.N. Squadron. Feel free to leave a comment if you agree or disagree with this list or maybe add a list of your own.
By Dale Weir on November 28, 2012 - 5:34am.
Recently, European courts ruled that digital property is the same as physical property. Extra Credits does a brief breakdown of what that could mean for games should such a ruling be held up on appeal and duplicated here in the United States.
By Peter Skerritt on November 23, 2012 - 9:25pm.

I'm certainly happy for those who bought Wii U on launch day and are excited about it. It's the first new console in a long time, and new beginnings are always special times. The World Wide Web has been abuzz with chatter about Wii U for a couple of days now, as people check in with their experiences—good and bad. It's an interesting indicator for those who were on the fence about getting a Wii U as to whether buying the console now is a good idea… or whether it's wiser to hang back and wait awhile.
By Peter Skerritt on November 18, 2012 - 3:31pm.

Since becoming a PlayStation 3-only owner, it's become apparent how much that at least some PS3 versions of multiplatform games are sub-standard. Frame rates falter, some visual effects don't look quite right, and a smattering of other issues put these games a notch below their Xbox 360 counterparts. There are notorious examples of PS3 sub-standard offerings, such as the ill-fated version of The Elder Scrolls V: Skyrim. All of these things leave me to question whether buying into whatever follow-up console that Sony decides to offer when the next generation arrives.
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