By Brad Gallaway on August 2, 2008 - 11:00pm.
I downloaded PixelJunk Eden today for $10 from the PlayStation Store, and after one session, I'm not regretting the purchase. The visuals have a definite minimalist flair and the audio is laid-back ambient techno sort of stuff. The presentation definitely works for me.
By Chi Kong Lui on July 10, 2008 - 7:01am.
On the second week after my injury, my back was about 80 percent recovered and it felt like a good time to do some light workouts. In addition to resuming my power walking, I thought the low-impact/resistance exercises in Wii Fit would be a good way to ease back into my weight training.
By Chi Kong Lui on June 29, 2008 - 8:53am.
I apologize for the lack entries to this training log in the last couple of weeks. I had hurt my back while setting up a canopy for my son's birthday party. I was in a fair amount of pain and the range of movement in the lower half of my body was severely limited. Obviously, exercise of any kind wasn't an option.
By Brad Gallaway on June 9, 2008 - 11:00pm.
First, I downloaded EchoChrome on the PS3. I've been eagerly awaiting this title for quite awhile since I'm a big fan of games with minimalist aesthetics and the demo I saw a few months ago looked absolutely fascinating.
By Chi Kong Lui on May 23, 2008 - 10:56am.
I normally try to do spread out 40 plus minutes of power walking everyday for cardio, but since I had an intense full-body workout in my home gym yesterday (with no rest time between sets), I figured I'd take it easy on my rest day. Without any strenuous activity planned, I thought this would be a good time to test out of the Wii Fit balance games.
By Chi Kong Lui on May 18, 2008 - 11:00pm.
Prior to purchasing the Wii Fit Balance Board
, my health had been on the decline for years. After getting married, having a child, and buying a home in New Jersey, I stopped exercising due to a perceived lack of time and at the age of 32, I thought physically my best days were behind me.
By Daniel Weissenberger on May 16, 2008 - 12:06am.
A while back I went to see the film Juno. I'd heard good things, and Jason Bateman was in it, so "what the hell", I thought. Then, just a few minutes into the film, someone (I don't remember if it was annoying girl or slutty friend) said "Honest to Blog". And then all I could feel was hatred, eating away at my soul and humanity. I turned to the friend sitting next to me and said "The only way this won't be the worst film I see this year is if, by the last ten minutes, it's somehow become a movie about Werewolves with rocket launchers battling Robots on motorcycles." Needless to say, this did not happen, and the film went on to be depressingly dull.
Why am I writing about this here, on a game review site? Well, allow me to post this picture from the Magic Box, the only place to go for pictures of Japanese games that may never come out in North America:
You're not seeing things. That's a werewolf with a rocket launcher. When I first saw pictures of this game late last year, it was like all my fondest dreams of werewolves launching rockets were coming true. According to my therapist, those dreams represent my contentious relationship with my grocer. I suspect my therapist isn't very good at his job.
There is a new selection of low budget games
that constitute a slight resurgence in the founding rhythm action principles, utilizing basic control schemes to make playing with music fun. All are downloadable and priced under $10, all integrate the player's own music collection with their gameplay, and all have silly, cred-craving one-word titles.
By Guest Critic on March 6, 2008 - 10:32am.
Is there anything, anything at all, that can be said about Super Smash Bros.
other than that it is well crafted? Is there anything to learn from it about the world of videogames? The answer to both these questions is yes,
and it is an issue that is best pressed now, lest we allow Brawl,
the new installment for the Wii, to go unnoticed and unrecognized like its predecessors.
Welcome to the 12th installment of the Portable Project, a feature devoted to handheld gaming that gives Critics a chance to dish on smaller titles that might not otherwise get their fifteen minutes of fame. Unzip your soft case, make sure your batteries are fully charged, and get comfy with the current selections. This month, we cover M.A.C.H.
, Coded Arms Contagion
and Syphon Filter: Logan's Shadown
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