Researchers from Trent University and the Division of Rehabilitation and Ageing at Nottingham University have found that some kinds of video games may help people with intellectual disabilities improve their ability to make decisions.
The Penny Arcade Expo is in full swing (I'd love to go one year…) and Capcom is on hand showing off not one, but two new gameplay videos from their upcoming on-rails zombie shooter Resident Evil: The Darkside Chronicles.
I've been hard on on-rails shooters over the past few years, and I'm absolutely awful at containing my contempt for the Wii, but I'm still looking forward to checking this title out when it hits shelves this December. Check out the first clip below, then jump past the break for the second.
With all the studies on therapeutic uses for Nintendo's Wiimote, a deaf school's innovative use of PlayStation Portables and the potential for Microsoft's Project Natal to make games accessible to players with disabilities thanks to its ability to recognize objects, voices, gestures and facial expressions, it's easy to think that motion-sensing technology is an unequivocal boon to players with disabilities everywhere. But is it? It's certainly easier for some people with disabilities to move an arm than to push a small button (or six). But what about those players with disabilities who are attracted to video games partly because pushing buttons allows them to do things they cannot otherwise do? Will the move toward motion control realism bar some players from their hobby?
While I think Nintendo's Demo Play feature would be great for skipping the boring or poorly-designed bits of a mostly-good game, some people wonder if games getting their own players "unstuck" is the end of gaming as we know it. Others point out that this feature may be very useful for players with disabilities, who may find parts of a game completely impossible.
Ah Sunday, a day for rest and relaxation–and apparently a day for no horror news.
I saved this clip of Silent Hill: Shattered Memories for a day just like today. The Wii-updating (I'm hesitant to call it a remake—it is technically a remaking of the first game, but it's bringing a lot of new elements to the table as well) of the classic survival horror game is looking pretty good. Don’t take my word for it, though, have a look at this new trailer for the title that appeared at GamesCom earlier this month.
Expect Silent Hill to hit retailers on October 13th for the Wii, PS2, and PSP—just in time to creep you out for Halloween.
As Gus Mastrapa writes in GameLife, Platinum Games's upcoming brawler Bayonetta will feature a mode which allows gamers to play through the entire game using a single button. The title, which will be released for the XBox 360 and the PS3, is, essentially, a mainstream one-switch game.
Another teaser trailer—this time for a game instead of a movie.
This brand new clip for Electronic Arts' forthcoming "re-imagining" of Dante's Inferno debuted at Gamescom this week. I know most people only seem marginally excited for this game (which looks like a God of War clone and not nearly as spectacular as God of War III), but I'm still holding out hope. Maybe this new glimpse into what the game has in store for you will change some opinions.
Prepare to "go to Hell" on February 10th of next year.
I have to be honest, this Wii version of Resident Evil Zero footage didn't exactly blow me away. It's been a long time since I played Resident Evil Zero on the GameCube, but I'd be hard pressed to spot any kind of difference between this version and the original. I kept thinking "how do I even know this trailer is new? They could have taken one from the GameCube release years ago and slapped a Wii logo on it and called it a day…"
That being said, I'm probably not the target audience for this title. Resident Evil Zero for the Wii seems to be aiming at folks who didn't have a GameCube, or just never got around to playing this game back in the day. That's cool—I guess. The title is set to sell at a reduced rated (30 bucks) and will feature Wii-mote controls. I'm not sure how that's going to work with the traditionally clunky Resident Evil interface, but I guess we'll all find out eventually.
There's still no official release date for this game, but it is supposed to be available before the end of the year.
I think we were all pretty excited by the idea of Gore Verbinski directing the cinematic adaptation of 2K Games' BioShock. Unfortunately, though, the global economy and other issues killed that dream and cast the future of the project into doubt—at least it did until last night.
Variety is reporting that director Juan Carlos Fresnadillo is currently in negotiations to take over the project.
While Fresnadillo isn't a household name, he did direct 28 Weeks Later—which was nice piece of apocalyptic zombie cinema. The style he displayed behind the camera in that film certainly gives me hope for BioShock.
This isn't official yet, but I'll keep you posted as details emerge.
This new trailer for Capcom's Wii-exclusive Resident Evil title (subtitled The Darkside Chronicles) debuted at Gamescon a few days ago. I was saving it for a slow news day—and lo and behold, that's exactly what today is.
This new clip is almost three minutes in length. It doesn't show any gameplay footage, but does spend a lot of time fleshing out the title's story. Truthfully, the story sounds like your typical Resident Evil tale—scientists playing god create horrible monsters who want to kill people.
I'm still interested in checking out the game. I have a weird fondness for the Resident Evil series' wonky narrative stylings and my Wii hasn't seen a lot of action lately. That will hopefully change when this game hits store shelves sometime this December.
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