I have to be honest, this Wii version of Resident Evil Zero footage didn't exactly blow me away. It's been a long time since I played Resident Evil Zero on the GameCube, but I'd be hard pressed to spot any kind of difference between this version and the original. I kept thinking "how do I even know this trailer is new? They could have taken one from the GameCube release years ago and slapped a Wii logo on it and called it a day…"
That being said, I'm probably not the target audience for this title. Resident Evil Zero for the Wii seems to be aiming at folks who didn't have a GameCube, or just never got around to playing this game back in the day. That's cool—I guess. The title is set to sell at a reduced rated (30 bucks) and will feature Wii-mote controls. I'm not sure how that's going to work with the traditionally clunky Resident Evil interface, but I guess we'll all find out eventually.
There's still no official release date for this game, but it is supposed to be available before the end of the year.
I think we were all pretty excited by the idea of Gore Verbinski directing the cinematic adaptation of 2K Games' BioShock. Unfortunately, though, the global economy and other issues killed that dream and cast the future of the project into doubt—at least it did until last night.
Variety is reporting that director Juan Carlos Fresnadillo is currently in negotiations to take over the project.
While Fresnadillo isn't a household name, he did direct 28 Weeks Later—which was nice piece of apocalyptic zombie cinema. The style he displayed behind the camera in that film certainly gives me hope for BioShock.
This isn't official yet, but I'll keep you posted as details emerge.
This new trailer for Capcom's Wii-exclusive Resident Evil title (subtitled The Darkside Chronicles) debuted at Gamescon a few days ago. I was saving it for a slow news day—and lo and behold, that's exactly what today is.
This new clip is almost three minutes in length. It doesn't show any gameplay footage, but does spend a lot of time fleshing out the title's story. Truthfully, the story sounds like your typical Resident Evil tale—scientists playing god create horrible monsters who want to kill people.
I'm still interested in checking out the game. I have a weird fondness for the Resident Evil series' wonky narrative stylings and my Wii hasn't seen a lot of action lately. That will hopefully change when this game hits store shelves sometime this December.
Gamescon has brought us some interesting gaming news this week–but most of it has been mainstream gaming news and not horror gaming news. Despite this, I've managed to pick up a few odds and ends for my survival horror-loving brethren.
Here's the newest promo trailer for Ju-On: The Grudge—the video game adaptation of the popular Japanese horror film franchise. The game is headed to the Wii this October and maybe, just maybe, it'll finally give me a reason to turn my Wii on.
The trailer features the usual dingy visuals and moody music, but it also highlights some of the ways the Wii-mote will be used in game (it's a flashlight) and reveals that the game will score players on how calm they remain during the game's numerous scary moments.
Have a gander at the trailer and see what you think. Apparently, the game is set to retail for a mere $30, which should make it more appealing to gamers on the fence about whether or not they want to play it.
Usually when I bring you release date news, it's a movie shifting it's release date farther away. Such is not the case with today's news about Resident Evil: Afterlife.
Comingsoon.net is reporting that the fourth film in the popular franchise will now hit theaters on August 27th, 2010. This is a shift forward of several weeks. As reported before, Paul WS Anderson will write and direct and Milla Jovovich will be back as Alice.
Today I downloaded the PC demo for the upcoming shooter Darkest of Days, which is a game that attempts to accurately re-create historical battles while taking minor liberties with the details, such as allowing you to carry an AR-55 assault rifle into the battle of Antietam. I couldn't figure out how seriously this game wanted me to take it, but upon completion of the demo, I can only say that I strongly support this slightly enhanced version of history being taught in our public schools.
I'm sure nobody has missed this, but I felt compelled to write something after reading a recent comment on the front page of the site. Pushing my tolerance to the brink, I'm ashamed to bring you David the Grammar Nerd, Volume 3: Thinking Before You Speak.
While I covered basic Netiquette in the previous installment, I think it's important to continue. I'm not sure why, but when people are on the internet, they feel some sort of license to say whatever they feel like, whenever they feel like it.
We've seen this come up recently with Xbox Live explaining how they determine what is or is not acceptable on the service. Stephen Totilo posted an interesting interview on Kotaku explaining how new vernacular had to be monitored constantly and for context. But sometimes, people can be both plain hurtful, or to quote Mike Bracken, "retarted" (yes, full of irony).
With the September release date inching ever closer, Atlus is starting to really dole out the goodies when it comes to their PlayStation Portable re-imagining of Shin Megami Tensei: Persona. Earlier in the week we saw website updates (with more promised) and now we've got a lengthy video highlighting how the game has been upgraded, what's been added, and how the experience has been streamlined from the original PlayStation version from the '90s.
I don't own an iPhone. I have an aversion to Apple products for some reason—but if I did plunk down my hard earned cash for something from Steve Jobs' technological empire, it would be the iPhone—the gaming possibilities alone make me lust after one.
I was fairly skeptical when it was announced that Dexter was coming to the iPhone as a game. I'd love to see a Dexter title (the show is great and certainly lends itself to becoming a game), but I didn't think this was the right platform. Give it to me on the Xbox 360 or PS3, and I'd be happy.
It's still too soon to tell if this adaptation will work or not, but these four new screenshots (courtesy of Games Press and available after the break) have me optimistic. The title looks like a PSP game at this stage—which is better than I expected. No firm release date has been set, but Dexter should be available for purchase later this year.
Dead Space was one of the better games of last year—an atmospheric blending of Event Horizon and Alien that gave me hope that maybe game developers can still come up with compelling original properties instead of just churning out sequels.
The game's already spawned a comic book, an anime movie tie-in, a sequel game and a on-rails offshoot title for the Wii—all this on top of the feature film version we’ve been hearing about for some time now.
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