By Sparky Clarkson on August 25, 2011 - 12:07pm.
Really, who didn't see this coming? Ubisoft has a richly-deserved reputation for hating on the PC, and From Dust's DRM and terrible port can hardly be a surprise in light of the company's past actions. Ubisoft's upcoming Driver: San Francisco will probably also have this asinine DRM—Ubisoft claims it will not, but a similar claim was made for From Dust.
By Peter Skerritt on August 25, 2011 - 11:51am.
I've talked about doing a piece like this for awhile, but it's time to make it a reality. This list of games contains titles that I've been actively seeking and haven't been able to find or haven't been able to afford. Although there are more games than these out there that I'm hoping to add in the coming weeks and months, it's sad to report that I've picked clean many of the local retailers that still carry PlayStation 2 titles.
By Peter Skerritt on August 20, 2011 - 4:49pm.
Rage was one of the games that impressed me at E3 back in June. It had a Borderlands vibe to it, but substituted more realistic graphics than the cel-shaded approach that Gearbox Software had taken. The game ran at 60 frames per second, even at an early stage, and was fun to play. My interest level shot up for Rage, and it had been on my wishlist with growing excitement.
By Peter Skerritt on August 20, 2011 - 2:46pm.
Sensationalist headlines could have casual observers running for hills when it comes to how this year's sales numbers compare with last year. Don't fall for this. Let's keep in mind that the newer Xbox 360 models—the Xbox 360 Slim—really flew off of store shelves last July. We're now a year removed from that and now YOY numbers will bump into that success.
By Sparky Clarkson on August 14, 2011 - 5:56pm.
My understanding is that Rage will still be playable from disc, albeit with a notable performance hit. It's a little silly to be outraged by this (no pun intended), despite Microsoft's ludicrous price-gouging on hard drives. The existence of the hard drives always made this sort of requirement a temptation, and PlayStation 3 owners have already "enjoyed" mandatory installs for some games.
By Peter Skerritt on August 12, 2011 - 6:07pm.
After over four years of service, I had to retire my silver slim PlayStation 2 unit this week. It wasn't broken, really, but a few discs were having trouble being read by the console and DVD movies no longer played on it. I'm now the owner of a brand new black PlayStation 2, in its final hardware iteration.
By Peter Skerritt on August 11, 2011 - 8:28am.
After spending the balance of the last three years in storage, I finally set up my Samsung GxTV this past weekend. It's here in my office, just to the right of my workstation. Despite literally thousands of hours of use, the GxTV still works. The picture isn't quite as sharp as it once was, but it's good enough to make my PlayStation 2 (PS2) games look great again.
By Peter Skerritt on July 30, 2011 - 12:01pm.
You know, I wouldn't have been as upset about the cancellation of Mega Man Legends 3 if it hadn't been for the PR ineptitude that followed the announcement. Let's face it: games get cancelled all the time. It's a by-product of a constantly changing industry and some games arguably have little chance of being successful on a grand scale. I know that Mega Man fans were looking forward to it, and a game in a familiar IP might have been something that the 3DS needed to help turn its fortunes around.
By Peter Skerritt on July 28, 2011 - 8:17pm.
Wouldn't you know it… the night after I post about Nintendo's woes with the 3DS, the company announces a huge price drop which will kick in less than five months after the launch of the platform. As of August 12th, 3DS units will drop to $169.99, which is a 33% price cut. This is likely going to work out well for Nintendo as price drops are usually the best course of action to take when a platform's sales numbers are weak, but this same move also leaves those who bought the 3DS before the price drop looking pretty silly—and leaves Nintendo looking pretty bad.
By Peter Skerritt on July 27, 2011 - 9:43am.
After spending some time thinking about why there's been an uptick in press activity talking about how pricing for Xbox Live Arcade games has been rising of late, something clicked. At first, I thought it was weird that people were talking about it now, given that it's been a trend for well over a year now. But then… it made sense to talk about how XBLA games are getting more expensive.
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