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By Peter Skerritt on September 13, 2011 - 10:00am.

I've never thought that Online Passes were a good idea, but I accepted them. I don't like that the other profiles on my Xbox 360 can't use the pass to go online with, but I deal with that. I've taken the other crap in stride up to this point, but when my Online Pass code doesn't work AND it's now been used? That's the end right there.
By Peter Skerritt on September 13, 2011 - 12:00am.

Microsoft should be pleased with moving another 308,000 Xbox 360 units, especially during a pretty dry month for new game releases. As I mention in the analysis piece, Microsoft will likely interpret this as a signal that a price drop isn't needed for at least the rest of 2011. That doesn't mean that the company won't be offering some interesting deals.
By Peter Skerritt on September 4, 2011 - 6:47pm.

There have been a lot of advancements and positives for console gaming over the course of this console generation. Many games sport high-definition graphics and top-notch sound. Online play gives players the option to be social with friends all over the globe, if they so choose. The rapid rise of social media has put the industry and its fans closer together than ever before. Gradually, though, this generation's negatives and general anti-consumer trends have wiped out a lot of of those positives for me.
By Peter Skerritt on September 2, 2011 - 12:20pm.
 The console video gaming industry has successfully trained consumers to expect downloadable content for most new games over the course of this generation. We know it's coming. It's rarely a question of if… but when.
By Sparky Clarkson on August 25, 2011 - 12:07pm.

Really, who didn't see this coming? Ubisoft has a richly-deserved reputation for hating on the PC, and From Dust's DRM and terrible port can hardly be a surprise in light of the company's past actions. Ubisoft's upcoming Driver: San Francisco will probably also have this asinine DRM—Ubisoft claims it will not, but a similar claim was made for From Dust.
By Peter Skerritt on August 25, 2011 - 11:51am.

I've talked about doing a piece like this for awhile, but it's time to make it a reality. This list of games contains titles that I've been actively seeking and haven't been able to find or haven't been able to afford. Although there are more games than these out there that I'm hoping to add in the coming weeks and months, it's sad to report that I've picked clean many of the local retailers that still carry PlayStation 2 titles.
By Peter Skerritt on August 20, 2011 - 4:49pm.

Rage was one of the games that impressed me at E3 back in June. It had a Borderlands vibe to it, but substituted more realistic graphics than the cel-shaded approach that Gearbox Software had taken. The game ran at 60 frames per second, even at an early stage, and was fun to play. My interest level shot up for Rage, and it had been on my wishlist with growing excitement.
By Peter Skerritt on August 20, 2011 - 2:46pm.
 Sensationalist headlines could have casual observers running for hills when it comes to how this year's sales numbers compare with last year. Don't fall for this. Let's keep in mind that the newer Xbox 360 models—the Xbox 360 Slim—really flew off of store shelves last July. We're now a year removed from that and now YOY numbers will bump into that success.
By Sparky Clarkson on August 14, 2011 - 5:56pm.
 My understanding is that Rage will still be playable from disc, albeit with a notable performance hit. It's a little silly to be outraged by this (no pun intended), despite Microsoft's ludicrous price-gouging on hard drives. The existence of the hard drives always made this sort of requirement a temptation, and PlayStation 3 owners have already "enjoyed" mandatory installs for some games.
By Peter Skerritt on August 12, 2011 - 6:07pm.

After over four years of service, I had to retire my silver slim PlayStation 2 unit this week. It wasn't broken, really, but a few discs were having trouble being read by the console and DVD movies no longer played on it. I'm now the owner of a brand new black PlayStation 2, in its final hardware iteration.
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