According to ESRB, this game contains: Animated Violence, Suggestive Themes 

Parents should take note that Soul Calibur is clean and wholesome martial arts fun as far as fighting games go. You won't find any of the extreme gore popularized by Mortal Kombat. Also, be forewarned that all the Japanese dialogue (with the inclusion of English subtitles) has remained in the U.S. version. There's nothing wrong with that directly and there's even somewhat of a nostalgia factor stemming from the early days of Street Fighter 2 (which was another game that did little to mask its Japanese nuances). I was just surprised because titles today, especially role-playing games, usually go at great lengths to fully domesticate foreign imports.

A quick glance at the enormous 'Moves List' for any character is likely to make the casual gamer, who isn't into extensive research and study in the name of games, squeamish. Though many may be surprised, as I stated in my review, Soul Calibur on its default level settings is a breeze and surprisingly accessible to even casual button-mashers. But anyone who really wants to get into the depth that Soul Calibur offers needs to devote extensive time to learning all the exhaustive amounts of techniques and skills. Having an arcade stick would also help being that some moves are near impossible to execute on a standard control pad. Having human competitors to face off against goes a long way towards motivation in learning and perfecting those skills.

Chi Kong Lui

Chi Kong Lui

In the 1980s, Chi grew up in small town on the outskirts of New York City called Jackson Heights. Latino actor, John Leguizamo referred to the town as the "melting pot of the world," and while living there, Chi was exposed to many diverse cultures, as well as a bevy of arcade classics such as Pac-Man, Space Ace, Space Harrier and Double Dragon. Chi's love of videogames only seemed to grow as his parents finally caved and bought him an 8-bit Nintendo Entertainment System (after being the only kid in the block without one). In the 1990s, Chi finagled his way into the prestigious Fiorello H. LaGuardia High School for the Performing Arts.

Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.

Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers GameCritics.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that GameCritics.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
Chi Kong Lui

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