According to ESRB, this game contains: Blood and Gore, Violence
Parents will want to be wary of Resident Evil: Dead Aim. The game opens with a mature violence warning like all Resident Evil games do as if it were a tradition and the warning is well warranted due to the intense paranoia, disgusting corpses and the frequent bloodletting that occurs with all the zombie blasting that takes place.
Fans of the Survival Horror genre and Resident Evil fans should be happy with Dead Aim. The final results are short in length and content, but its still worth the ride (especially if you can find the title on the cheap).
Lightgun fans rejoice. Few shooting games that employ the often-maligned peripheral are this deep and intense. Dead Aim should be the standard to which all modern lightgun games are compared.
Deaf and Hard of Hearing gamers should have no problems with Dead Aim. Bold flashing alert arrows point to enemy locations on screen and reduce the need for audio cues. There are visible subtitling options for the story sequences although gamers who can listen to the audio will be baffled at the inaccuracies between the spoken dialogue and the on-screen captioning.
Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.
Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers GameCritics.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that GameCritics.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
Latest posts by Chi Kong Lui (see all)
- Fraud Alert: Pete Smith, Content Producer - September 9, 2014
- Observations from PAX East 2012: What’s old is new again - April 12, 2012
- Observations from PAX East 2012: Are video game gimmicks finally maturing? - April 11, 2012