According to ESRB, this game contains: Animated Violence
A fast 3D accelerator is a must for getting the most visually impressive Mech styling, but MechWarrior 3 boasts some incredible scalability as well for underpowered systems. I'm not crazy about the mouse and keyboard control scheme (popularized by first-person shooters) for MechWarrior 3 because controlling a mech requires a steady interface more than a twitchy one. So make sure you have nice programmable controller (my pick is the Xterminator), because there are plenty of commands that a player will be compounded with.
Hard-core simulation fans will feel a bit betrayed by the slightly more light-hearted style, but more casual gamers will be surprised at the dramatic Wing Commander-ish atmosphere and its ease of operation. While the game seems a bit complicated for younger gamers, I'm sure more inquisitive and robot-crazy kids won't have too much difficulty getting around MechWarrior 3, especially with its excellent training mode. Lastly, play-life has come into question because there are a limited number of missions. I personally am not bothered by it since I believe in quality and not quantity. Plus, there are instant action modes and standard multi-player features that help alleviate the brevity as well.
Die-hard fans of the Mechwarrior series will not be disappointed—I sure wasn't.
Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.
Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers GameCritics.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that GameCritics.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
Latest posts by Chi Kong Lui (see all)
- Fraud Alert: Pete Smith, Content Producer - September 9, 2014
- Observations from PAX East 2012: What’s old is new again - April 12, 2012
- Observations from PAX East 2012: Are video game gimmicks finally maturing? - April 11, 2012