From the early goings, KK2000 has a lot working against it. Primitive looking models, mediocre motion capture, and poor collision detection all seemed to spell doom for KK2000. Trying to draw comparisons with it and what many consider to be Dreamcast's first killer app, Ready 2 Rumble, is more like hitting a man when he's already down. Dale also emphasized the unforgivable crime of using the likes of legendary fighters like Ali, Frazier, and Holmes more for a special effects rouser than a realistic simulator.

Funny thing is, success in the gameplay department had less with actual boxing (that is, good footwork while throwing and blocking combination punches), but more to do with the quirky timing of attacks (like a Street Fighter-style fight game) where most of the time, the opponents walked into my blows. Fighters usually exchanged a ridiculous amount of punches per confrontation as well. Yet, there is a method to the madness and to understand the unique tactics and conquer it gives the player some level of joy. I even ended up going the distance and beating the champs of two different weight classes. Perhaps it was the thrill of the competition or the joy climbing the ranks with my own custom boxer. So while I can't wholeheartedly recommend KK2000 with all its problems (especially to those looking for a serious boxing simulator), I can say that the game gained my sympathies and I managed to enjoy playing it on some level. Rating: 7 out of 10

Chi Kong Lui

Chi Kong Lui

In the 1980s, Chi grew up in small town on the outskirts of New York City called Jackson Heights. Latino actor, John Leguizamo referred to the town as the "melting pot of the world," and while living there, Chi was exposed to many diverse cultures, as well as a bevy of arcade classics such as Pac-Man, Space Ace, Space Harrier and Double Dragon. Chi's love of videogames only seemed to grow as his parents finally caved and bought him an 8-bit Nintendo Entertainment System (after being the only kid in the block without one). In the 1990s, Chi finagled his way into the prestigious Fiorello H. LaGuardia High School for the Performing Arts.

Somewhere between all the gaming, Chi some how managed to finish high school and get into the New York Institute of Technology. At the same time, Chi also interned at Virtual Frontiers, an Internet software consultancy where he learned the ways of HTML. Soon after acquiring his BFA, Chi went on to become the lead Web designer of the Anti-Defamation League. During his tenure there, Chi was instrumental in redesigning and relaunching the non-profit organization's Web site.

Today, Chi is the webmaster of the American Red Cross in Greater New York and somehow managed to work through the tragic events of September 11th without losing his sanity. Chi considers GameCritics.com his life's work and continues to be amazed that the web site is still standing after the recent dotcom fallout. It is his dream that GameCritics.com will accomplish two things: 1) Redefine the grammar of videogames much the same way French film critic Andre Bazin did for the art of cinema and 2) bring game criticism to the forefront of mainstream culture much the same way Siskel & Ebert did for film criticism.
Chi Kong Lui

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