This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn't Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.
It's a special summer movie threeway! We chat about the hottest films of recent months, Chi and Tim destroy their friendship, and we come to the inevitable conclusion that Superman is a terrible, terrible superhero. With Richard Naik Chi Kong Lui, and Tim Spaeth.
In another example of "any publicity is good publicity," Microsoft invites Conan O'Brien into the offices of 343 Industries so that he can expose millions of his viewers to its upcoming Halo 4 game.
As one would expect from the Conan O'Brien Show, it degrades into an opportunity for silliness on O'Brien's part with very little of the game actually shown. To be fair, O'Brien is funny and the representatives for 343 Industries take their beating pretty well.
Nintendo doesn't get much credit for its advertising and deservedly so. At times, it's PR efforts have been known to leave you more scratching your head than reaching for your wallet. At other times, it seems that Nintendo is barely aware of the latest cultural trends.
This video that Nintendo secretly posted on its own YouTube channel (Yeah, Nintendo had a YouTube channel, who knew?) is a positive sign that the company is at least more aware than it used to be and has gotten better at selling its product overall.
Here's the wrap-up of our fantastic talk with David Jaffe, creative lead on the Twisted Metal series and one of my favorite all-time games, God of War.
Inside, we finish up our talk on the new Twisted Metal, we hear about Mr. Jaffe's future plans, and we hear how he feels about other games and designers aping his style. If you're a fan of David's, you don't want to miss this one!
In this episode, Mr. Jaffe shares with us his thoughts on God of War 4, the troubles of tumultuous development (including two cancelled games, Darkons and Heartland), the failures of Calling All Cars, and the reasons why he left God of War. Finally, we wrap up with thoughts on the process of creating the brand-new Twisted Metal.
Welcome to the first part our final interview for Season One of State of Play with Brandon Bales!
We're thrilled to share with you our talk with David Jaffe, director and creative lead for such classics as Twisted Metal and God of War. Join us as we discuss David's humble beginnings in Sony's testing department, his work on the original Twisted Metal games (I & II), and the prevalence of gaming sequels.
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