With news that a fourth Resident Evil film was in the works only being confirmed recently, it's pretty impressive that a shooting date has already been lined up. These guys don't screw around when they decide to make a zombie flick…
Production Weekly is reporting that the newest Resident Evil film, titled Resident Evil: Afterlife is set to begin shooting this September 28th in Toronto. No real details have emerged yet (although the film is currently slated for a September 17th, 2010 release date). We do know this much—the newest outing will take place in Tokyo. I figure it's safe to assume that Milla Jovovich will return, but that's not official at this point.
Have we been too hard on Nintendo? According to your feedback, we have. We take a thoughtful look at the company, it's past, present, and future and offer our definitive stance on The House of Mario. Don't worry, it's not 60 straight minutes of unbridled hate. 56 minutes, maybe. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
The Times today is reporting that Activision CEO Bobby Kotick has suggested that his company, the largest independent gaming company in the world, might cut support for Sony if the PS3 doesn't become more profitable.
Not even the Wii Vitality Sensor could measure the explosive force of our E3 episode. Press conferences! Motion control! Overpriced handhelds! And of course, games, games, games. It's the Internet's only source for E3 analysis, so of course you won't want to miss it. Featuring "Big Daddy" Brad Gallaway, "Horror Geek" Mike Bracken, "Canucklehead" David Stone, and "Nicknameless" Tim Spaeth.
I'm really looking forward to the BioShock movie for a number of different reasons. First off, I love the game to death–it's creepy, it's got an engaging story, and it was a blast to play. Second, I'd really like to see a movie based on a videogame that turns out to be good. I think this is the property that could give game movies the same sort of legitimacy that comic films now enjoy. Finally, I got the impression that maybe Universal understood the potential of what they had and were going to pull out all the stops to make a great movie. They hired an interesting director, Gore Verbinski, and they appeared ready to spare no expense in bringing his vision to the screen.
Don't get me wrong—technology is a wonderful thing. Seriously, I'm not the kind of person who wishes we could go back to the days of listening to the latest pop hits on wax cylinders, or who thinks that microwaves have killed the art of cooking. That said, a person's got his limits and there are definitely some times when things in the tech world just get going too fast.
Of course, I'm talking about all this newfangled "Cloud" stuff that's been going around. For those who may not have heard about it yet (and trust me, I'm sure you will) the gist is that some people have gotten the idea in their heads that the best way to take video games to the next level is to do away with traditional consoles as we know them. No more going down to the store, picking up a disc, popping it in your console of choice and enjoying with a slice of pizza or cold beverage. Instead, games will allegedly be run from a central server and streamed via broadband to a receiver box which will then send that signal to your home TV.
Formally announced at this years Game Developers Conference, OnLive purports to be the first legitimate gaming-on-demand service. Games will be stored and run entirely on mega-powerful servers, and will deliver low latency, high definition video back to your television or PC. Major publishers including Electronic Arts, THQ, Take-Two Interactive, Atari, Epic Games and Ubisoft have agreed to deliver their games through the OnLive network.
We want to know what you think. Is this the future of games distribution, or does it sound too good to be true? Assuming the technology proves viable (and that's a BIG assumption) this could conceivably change the face of the industry, affecting brick-and-mortar stores, game prices, the used games and rental markets—everything.
Leave your thoughts and predictions here, and we'll discuss your comments on the next episode of the GameCritics.com Podcast.
If you're my age (37 later this year) then odds are you and your friends spent a large portion of your childhood lusting after Alyssa Milano. Let's face it—was there really any other reason to watch Who's the Boss? I rest my case.
Variety is reporting that Milano has been hired to voice the female lead in the game, which sees the return of the entire original cast, minus Sigourney Weaver (who declined the offer to return). When asked about replacing Weaver, Milano offered the following:
"Obviously, fans of the movie are going to miss Sigourney Weaver. I have so much respect for that character in the movie that I hope I do the position that she is in justice. I was just flattered to be asked to be part of Ghostbusters."
Milano will be voicing the character of Dr. Ilyssa Selwyn, the brainy guest curator of a "World of Gozer" exhibit at the Natural History Museum.
Ghostbusters hits video game retailers on June 16th. It's available for the PS2, PS3, Xbox 360, Wii, PC, and Nintendo DS.
1UP.com was a very popular gaming website, full of veteran and new gaming journalists and home to my favorite audio podcasts and video podcasts. It was one of the few online gaming sites that managed to flourish after the dot com debacle of the 1990s—some will remember that it was born from much of the remains of Gamers.com. It was under the umbrella of magazine publisher Ziff-Davis, a publisher that at one time published almost every magazine that I bothered to read.
But 1UP.com wasn't making money. Or least it wasn't making the kind of money that Ziff-Davis needed to keep the network and all of its sister websites up and running. Rumors had been swirling for years that Ziff-Davis was in financial trouble, but nothing ever came of them. In fact, many just believed it was the print magazines that would take the fall. And they did, but as we now know, the online outlets would not be spared.
Word dropped yesterday, but the aftershocks are still resonating in game journalism circles. And it is interesting to watch because though from competing outlets, many of the 1UP Network staff had close relationships, both working and personal, with other writers. While reading the coverage from these writers, you can't help but feel their pain and anger while writing about their peers and friends who are now out of work.
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