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Has Activision killed the golden goose with the Infinity Ward firings?

Yes.
83% (615 votes)
No.
17% (127 votes)
Total votes: 742

The Consumer's Seven Laws of DLC

Street Fighter 4 Screenshot

With the advent of online connectivity for consoles, developers and publishers alike have been exploring new opportunities for new creative and financial endeavors. While some people may have initially had doubts about the viability of Downloaded Content (DLC), it's become quite clear that this new business/development model has been wildly successful. Without question, all sides agree that DLC is here to stay. However, proper utilization of DLC is still in its infancy, and has much potential for going astray.

GameCritics.com Podcast Episode 31 Transcript

Transcript of GameCritics.com Podcast Episode 31: Interview with Game Developers Nathan Fouts and Bryan Jury

The Horror Geek presents: Alone in the Dark 2 set to befoul your DVD player

Alone in the Dark 2 poster

According to various online sources, Lionsgate is set to release Alone in the Dark 2 on unsuspecting DVD owners all over America on January 26th. If you needed proof that Lionsgate hates your guts, there it is.

This new sequel will be directed by Michael Roesch (who replaces the maestro, one Uwe Boll) and features an entirely new cast when compared to the first film. Christian Slater and Tara Reid are out, replaced by Rick Yune, Lance Henriksen, Ralf Moeller, PJ Soles, Bill Moseley, Rachel Specter, Michael Paré and Danny Trejo. Truthfully, that's kind of an interesting cast. I'd almost be up for watching this.

Why make a sequel to one of the most reviled and critically drubbed films in recent memory? Your guess is as good as mine. Apparently, this sequel involves Yune taking over Slater's role and also features a witch and a laboratory. Sounds classic.

Interview with Jason Crawford, Founder of SwitchGames.com

Interview with Jason Crawford, Founder of SwitchGames.com

A while ago, a friend on Twitter recommended I check out SwitchGames, an online trading service for folks who want to get rid of the old in exchange for the new. Rather than messing around with tokens, credit, or trade points (I get enough of that nonstandard currency crap paying for DLC already, thanks) SwitchGames offers a 1-to-1 trading system—basically, a straight-across swap service that matches people up according to their wants.

Boycotts, blandness, and re-beating a dead horse

Left 4 Dead 2 Screenshot

Been out of action for a while, so I'm catching up on some old news. I did the pre-order deal for Left 4 Dead 2 with three friends, which nets us a discount and the Scout's bat from Team Fortress 2 as a melee weapon. I'm genuinely impressed with what I've seen so far, so hopefully my purchase is justified. In effort to quell some the unrest over the release of the sequel so soon after the original, Valve recently flew two of the most prominent boycotters out to their headquarters for some hands-on time with the game. Now if I'm understanding this correctly, if I complain loudly enough about one of their games Valve will fly me out to their secret bunker and let me play it before anyone else. And so, I'd like to announce my boycott of Half Life 2: Episode 3....

GameCritics.com Podcast Episode 23 Transcript

Transcript of GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon's Souls

GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon's Souls

With Demon's Souls nearing release, it's all things Atlus! We welcome Atlus USA's Manager of PR Aram Jabbari to the show. Localization strategies, digital distribution, aggregate sites, and much more are covered, and we take our best shot at getting you some Persona scoop! The back half of the show brings some of the most in-depth Demon's Souls discussion around. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Tim Spaeth" Spaeth.

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GameCritics.com Podcast Episode 22 Transcript

Transcript of GameCritics.com Podcast Episode 22: Scribblenauts, Muramasa, and Are games too hard?

GameCritics.com Podcast Episode 22: Scribblenauts, Muramasa, and Are games too hard?

Do games need to be easier to attract a wider audience? Or are games too easy as it is? Where did all the hard games go? What role does culture play? Will "Autoplay" features reduce frustration or just make gamers lazier than ever? With your help, we attack these questions from all directions. Also: quick hits on Scribblenauts and Muramasa: The Demon Blade. With Chi Kong Lui, Brad Gallaway, and Tim "If You Lose at Candy Land You're Banished to the Woods" Spaeth.

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Topic and Game References:

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

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