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Armchair Analysis: Patience is Vita-l

PlayStation Vita Image

There has been a lot of attention paid lately to the rather tepid response for the PlayStation Vita over in Japan. According to Media Create data, a mere 18,361 Vita units sold last week. That boosted the number over 500,000 units overall, and it took just shy of a month to reach that benchmark. It's likely that you've read the doom-and-gloom stories about the Vita and how disappointing that sales have been over there. Some analysts are worried, some consumers are worried, but Sony isn't worried yet.

Armchair Analysis: December 2011 NPD, Part 2—Software

Super Mario 3D Land Screenshot

Software sales were the highlight of November's NPD report. Strong Year Over Year (YOY) comparisons were the result of one of the strongest months of software releases in recent memory.

Five reasons you should write for free

Freelance Image

So for the last couple of months (and especially over the last few days) there's been a resurgence of "no one should ever write for free, ever, never never" among freelance games writers and paid career professionals. As someone who takes games writing very seriously and who's also worked as a mostly-unpaid-but-not-always reviewer for the last twelve years, I wanted to take a few minutes and share my thoughts on the subject.

Armchair Analysis: THQ watch

South Park: The Game Screenshot

After a weekend rife with rumors and denials, eyes should be on THQ this week to see whether any fallout results from the currently unsubstantiated turmoil.

Armchair Analysis: December 2011 NPD, Part 1—Hardware

Xbox 360 Kinect Image

December 2011 is a month that, upon review of the NPD report, continues the slide that the console video game industry has seen for much of the year. Hardware sales were down 32% from a December ago, with weaker Wii and PlayStation 3 sales leading the decline.

State of Play with Brandon Bales: Jonathan Blow, Part Two

Welcome back to the second part of our interview with Jonathan Blow, creator of the indie smash Braid and the upcoming The Witness.

In this episode, we begin the discussion of what it means to spend our time playing games. Paramount to this: our discussion of "achievements" and how they feed into creating structures that presuppose challenging design.

State of Play with Brandon Bales: Jonathan Blow, Part One

Welcome back to State of Play with Brandon Bales!

Here's the first part of our interview with Jonathan Blow, creator of the amazing indie hit Braid and the upcoming The Witness!

In this episode, we dive into Mr. Blow's history in the industry and into the genesis of Braid, one of the breakout hits of the new Download Renaissance.

State of Play with Brandon Bales: Kellee Santiago, Part Three

Here's the final piece of our interview with Kellee Santiago of thatgamecompany, creators of Flower and the upcoming Journey!

In this episode, we discuss not only their forthcoming and beautiful new game, but also the workings of their unique company and their relationship with Sony.

Thanks again for watching! We've a new blog up at stateofplayshow.com; and come back in January for our interview with Jonathan Blow!

Consoleation: The future is digital

Xbox Live Dashboard Update Image

We've been seeing a gradual shift in software sales in the last couple of years towards digital distribution. Full retail games have been available for the Xbox 360 and PlayStation 3 over that time and, although the digital library is but a fraction of the retail library, digital has been catching up.

Consoleation: Vita-l expense

PlayStation Vita Image

When I had a chance to spend some time with the PlayStation Vita at E3 back in June, I was impressed. Uncharted looked and felt remarkably like its PlayStation 3 counterparts and the idea of optional touch controls for platforming plus a neat motion mechanic for the sniper rifle mode raised my excitement level...

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