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An Interview with John Warner from Over the Moon Games

The Fall

While scoping out the Nintendo booth at IndieCade 2014 in Culver City, California, I had the chance to talk with The Fall's lead creative designer John Warner. During our short discussion, Warner describes The Fall, recalls the history of Over the Moon Games, and muses on the challenges of crowdfunding and discoverability as an indie trying to make it in the games industry today.

GameCritics.com Podcast Episode 118: Destiny

Thew crew meets their Destiny. *checks off mandatory joke marker* Now that Bungie's 500 million dollar monster is out, what did we think of it? Turns out we have a podcast to express that very thing! With Richard Naik, Chi Kong Lui, Brad Gallaway, Mike "The Lootman" Bracken, and special guest Gene Park.

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GameCritics.com Podcast Episode 116: Live from PAX Prime

Live from Seattle, it's Saturday Night! Maybe. Regardless of what day it may be, you're sure to enjoy our first ever PAX on-site podcast, getting into the highlights and lowlights of this year's PAX Prime. Featuring Richard Naik, Brad Gallaway, and Matthew "Master" Hunter.

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GameCritics.com Podcast Episode 115: Smart People plus Brad on Souls

Just when you thought we couldn't possibly bring you any more Souls discussion.......we bring you more Souls discussion, but this time with people much smarter and with more name recognition than our usual cast. Enjoy! Featuring Nels Anderson (Mark of the Ninja), Matthew Weise (MIT Game Lab), and Toups (GaymeBar podcast). Oh, and Brad Gallaway I guess.

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GameCritics.com Podcast Episode 114: E3, Destiny Beta, Divinity: Original Sin

At long last we get to our annual E3 coverage, only about 40 days late. In addition, the crew talks on the Destiny Beta, Divinity: Original Sin, Walking Dead S2 Episode 3, The DOTA 2 International, and some weird Gundam Unicorn thing. Chi also gets excited about sex at the end. Featuring Richard Naik, Brad "Eurojanky" Gallaway, Chi Kong Lui, Sinan Kubba, and Ashley King.

0:00-0:02 Intros

0:04-0:17 Destiny Beta

0:17-0:25 Walking Dead S2 Episode 4

0:25-0:30 State of Decay: Lifeline

0:30-0:49 Divinity: Original Sin

0:49-0:53 DOTA 2/The International

0:53-0:57 Dark Souls 2 Crown of the Sunken King/Transistor

1:01-1:05 Hyrule Warriors

1:06-1:36 E3

1:37-close Thumbs

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GameCritics.com Podcast Episode 113: Shovel Knight, Watch Dogs, TWAU Episode 5

Back from our lengthy hiatus with a lengthy rundown of what we've been playing lately. The gang dishes on The Wolf Among Us Episode 5, Watch Dogs, Shovel Knight, Dark Souls, 1001 Spikes, and so much more. Our Watch Dogs analysis will shock and amaze you! (no it actually won't)

Featuring Richard Naik, Chi Kong Lui, Brad Gallaway, and Mike "your enjoyment must be approved by me" Bracken.

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E3 2014 Impressions: Blockbusters, Indies, and Games from Poland

DA Inquisition

E3 2014 was all about the games for the major platform holders and publishers. However, as good as the blockbuster games for PC and home consoles looked, the show floor was also overflowing with inspiring indie games from all over the world. I spent three days wandering the crowded expo floor and attending demonstrations. Below is a breakdown of some of the most interesting games I had the opportunity to play or see demoed.

GameCritics.com Podcast Episode 112: The Xbox Diskinected

The Xbox 180 is now truly complete. With Microsoft's announcement that they are dropping the Kinect requirement for the Xbox One, early adopters have been perturbed in droves. We happen to have three such fellows on the show to talk about their reactions, and if this was really a necessary move. Featuring Richard Naik, Mike Bracken, Ashley King, and special guest Aaron from the Gameenthus podcast. Special thanks to RushJet1 for the intermission music!

NOTE: this episode was recorded on May 17th, so it's a bit out of date. Apologies!

Intros 0:00-0:12

Xbox Kinect 0:12-0:52

Thumbs 0:52-close

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Consoleation: All good things...

Consoleation: All good things...

After more than 12 years of writing about console video games—ranging from game reviews to sales analysis—I am officially "retiring." I use quotation marks because I can't really retire from something that I didn't really do for a living… but it's been more than 25% of my life, and the time has come to hang up my keyboard and step away… for good, this time.

Consoleation: The death of the College Football video game

Bill Walsh College Football Image

Pretty interesting—and sad—news coming out of Electronic Arts as the company has thrown in the towel on its college football video games after a twenty-year run that began back in 1993 as Bill Walsh College Football.

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