Here's the final piece of our interview with Kellee Santiago of thatgamecompany, creators of Flower and the upcoming Journey!

In this episode, we discuss not only their forthcoming and beautiful new game, but also the workings of their unique company and their relationship with Sony.

Thanks again for watching! We've a new blog up at stateofplayshow.com; and come back in January for our interview with Jonathan Blow!


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4 Comments on "State of Play with Brandon Bales: Kellee Santiago, Part Three"

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Brandon Bales
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Brandon Bales
4 years 8 months ago
Rob! Thank you so, so much for your continued support; it means a lot. In fact, I have heard the comments about my semi-intrusions already. Hilariously, after reviewing this first hour time and again, I never took note of it, as I only heard the conversation. Once one of my good friends pointed it out, however, it became immediately obvious that, yes, it could be done with a lighter hand, er, voice. The small “unfortunately” here is that our next few interviews are “in the can,” as it were, so it won’t be until the inevitable Season Two that I’ll… Read more »
RandomRob
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RandomRob
4 years 8 months ago
I thought the questions were fine, because I felt it was understood from the get-go that this would be a more informal and non-traditional interview. The only quibble I have is in your delivery, Brandon. Your questions and reactions I felt were on point… but, reflexively, throughout the interview, you would (and EVERYBODY does it) kindof nod and say ‘uh huh, right’, etc. You have to practice not doing that. Smile, nod, but don’t start muttering ‘yeah, uh huh, right’ because when you do, it makes it seem like you’re rushing the interviewee, or that what they’re saying isn’t as… Read more »
Brandon Bales
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Brandon Bales
4 years 8 months ago

Thanks for your comments, O.

Indeed, I agree with your constructive criticisms. I do feel as though there might have been more to pull from this meeting (even though we went for an hour!), but my excitement for getting into their unique products and process came before those sorts of questions.

Each interview will, of course, be different; and I think you’ll find some more varied ideas in the next two interviews we’re posting.

Most importantly, thank you so much for watching. I really, truly appreciate it. More to come!

Odofakyodo
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Odofakyodo
4 years 8 months ago
Hi Brandon, First off, thanks for taking the time to do this interview. It’s great to see some in-depth one-on-one discussion with a developer. I look forward to seeing more of them. I do have some constructive criticism though. Overall there seems to be too much fawning over the games and not enough tough questions. I think it’s okay for the interviewer to express an opinion about the games, but I’d like to see some more investigative and unbiased journalism with more challenging questions, perhaps getting the developer to respond to and address criticisms. Here is an example for the… Read more »
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