Here's the final piece of our interview with Kellee Santiago of thatgamecompany, creators of Flower and the upcoming Journey!
In this episode, we discuss not only their forthcoming and beautiful new game, but also the workings of their unique company and their relationship with Sony.
Thanks again for watching! We've a new blog up at stateofplayshow.com; and come back in January for our interview with Jonathan Blow!








Thanks for the interview! Some hopefully helpful criticism.
Hi Brandon,
First off, thanks for taking the time to do this interview. It's great to see some in-depth one-on-one discussion with a developer. I look forward to seeing more of them.
I do have some constructive criticism though. Overall there seems to be too much fawning over the games and not enough tough questions. I think it's okay for the interviewer to express an opinion about the games, but I'd like to see some more investigative and unbiased journalism with more challenging questions, perhaps getting the developer to respond to and address criticisms.
Here is an example for the case of Kelly Santiago (this is something I've pointed out in the forums before): At a presentation at the University of Southern California she described the purpose of the player in Flower as "trying to find a balance between the elements of the urban and the natural". However, nothing the player can do in the game has anything to do with balancing anything. As the player, you're not trying to collect some flower petals but avoid collecting too many--you want to collect as many flower petals as possible. Finding balance is about equalizing opposing forces; the unique aspect of games is player choice, and yet there's no such choice or task in the game. I want to know how Santiago would respond to criticisms like that.
Also, I guess more specific follow-up questions would be nice. Why do they think a flat organizational structure fits their company? Or what are some specific advantages and disadvantages of it?
Again, nice job! I imagine there's a lot of pressure and I'm sure you did a bunch of prep work for it. Looking forward to the next one.