In this episode, Mr. Jaffe shares with us his thoughts on God of War 4, the troubles of tumultuous development (including two cancelled games, Darkons and Heartland), the failures of Calling All Cars, and the reasons why he left God of War.

Finally, we wrap up with thoughts on the process of creating the brand-new Twisted Metal.

See you next week for the final part of the interview where we talk more of the new Twisted Metal and we hear Mr. Jaffe's thoughts on the challenges and merits of evolutionary game design.

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