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Monster Hunter Freedom Unite Review

Brad Gallaway's picture

Three Hundred Hours and Still Going Strong

Monster Hunter Freedom Unite Screenshot

HIGH A skin-of-my-teeth victory after a knock-down, drag-out, forty-five minute battle.

LOW Struggling to survive the nasty dual Tigrex mission... Twice.

WTF Watching my Felyne companion get the game-winning hit in on the last boss.

No, this is not a review of the latest Monster Hunter.

That game, Monster Hunter Portable 3rd, is selling like gangbusters in Japan and keeping Sony's PlayStation Portable (PSP) going strong in Asia. Though Monster Hunter numbers have never been big in America, it's likely that it'll see a release on the upcoming iteration of the PSP.

I can't wait. However, like I said, I'm not reviewing that game.

Instead, this is a review (and a bit of a confessional) for 2009's Monster Hunter Freedom Unite. It's a tall order to tackle and took me a year to finish, but for players of a certain sort, it's fantastic stuff. Sorry I'm a bit late, but I'd be willing to bet that I've put more time into this piece than any other reviewer on the ‘net...  

So to set the stage, my first in-depth, play-to-completion experience was with Monster Hunter was Tri on the Wii. That review pegs it as an approachable (yet uneven) experience with addictive qualities, and that still holds true. After spending 75 hours with a game like that, I'd usually call it good and walk away, but after rolling credits, I felt unsatisfied. Somehow, I got the sense that there had to be more to it, but what?

I knew there were PSP entries to explore, but I'd stayed away since word was that the camera (mapped to the D-Pad) was a big issue—and it's absolutely true. In fact, I even quit the game for a while due to camera frustration. If I had to pick just one thing wrong with Freedom Unite's monster-slaying, gear-crafting, mega-addicting action, it's that the lack of a second nub on the PSP hampers optimal camera control. However, I forced myself to cope, and after a hundred hours I didn't even notice it anymore (and I think that's the first time I've ever said that about any game). That said, anyone thinking about jumping in to Freedom Unite should be ready to re-train their left hand in a big way.

At this point I would imagine that most readers are asking themselves what could have possibly compelled me to not only return to a title with a significant technical problem like this one, but to put over 300 hours in. The answer is that Monster Hunter Freedom Unite is easily one of the best games on the PSP, as well as being one of the deepest, most deceptively complex titles I've ever lost myself in.

Monster Hunter Freedom Unite Screenshot

While the basic premise of hunting huge monsters, harvesting their parts and crafting incredibly stylish weapons and armor from them is simple enough to grasp, there is an entire world of detail and nuance that only reveals itself after time. The most perfect illustration I can think of is that after getting deep into Freedom Unite, I came to realize that despite actually finishing Monster Hunter Tri, I learned very little about it and understood even less about its finer points. Oh, I could definitely handle myself and slaughtered a pile of beasts along the way, but it was humbling to finally know how much I didn't know.

For example, learning how to avoid the devastating tail-sting of a descending Rathalos and then turning that dodge into a counterattack changed an impossible battle into one that I could complete with ease. Being able to intelligently weigh the differences between a Hammer and one of the game's signature Great Swords completely altered the flow of some fights, and learning how to snipe with a Bowgun added an entirely different level of strategy. It may seem odd to say, but looking back on my Tri experience, I now see myself as incredibly naïve, even after 80 hours.

Freedom Unite's armor and itemcraft systems are every bit as nuanced as its arsenal of weaponry... in fact, probably even more so. Every piece of protective clothing and consumable has its own unique properties, and learning how to take advantage of things like Sharpness, resistances, Stamina boosters and Perception can open paths to victory where there had only previously been brick walls of failure.

At the game's start, it's impossible to fully grasp how changing only one gem on a chestplate can be like the difference between night and day, but experimentation and constantly revisiting strategies is an ever-present meta-game that takes a significant amount of time to comprehend. Even after sinking over 300 hours into Freedom Unite, I still learn new things nearly every time I play. In fact, the game is so deep that the only other criticism I have of it (apart from the camera) is that the developers do not provide the player with enough detailed information.

I'm sure it would have been quite an undertaking to incorporate comprehensive player-friendly data tables given how much is in the game; after all, a cursory search online reveals a massive repository of spreadsheets, FAQs and tactical theories available thanks to Monster Hunter's dedicated fanbase. However, the fact is that there's just far too much left unsaid. I would imagine that part of this info-void is to simulate the feeling of actually being a hunter and encouraging players to deduce secrets firsthand, but I have to say that it doesn't always work.

For the kind of player who will dig deep into Freedom Unite's systems and thrive, their highest priority will be the ability to figure out exactly how much damage will be dealt by which blade, which element a monster is weak to, or in which specific area a vital material can be found. Personally, I was almost driven mad in the hunt for a Nargacuga's brain stem. If not for GameFAQs, I never would have known that the only way to acquire one is to chop the tail off the Narga, and only during a brief window when the beast is enraged.

Monster Hunter Freedom Unite Screenshot

Tasks like going after that elusive stem present constant and varied levels of challenge in each mission and keep things feeling fresh, but if there's no real way of finding out these bits exist except on accident (or by checking an FAQ) then the game does both itself and the player a disservice by keeping too much under wraps. I freely admit to consulting players wiser and more experienced, and it was through this information sharing that my eyes were opened. I would imagine that without having easy access to the Internet, the quests would be several orders of magnitude more frustrating due to the lack of transparency. I hate to say it, but having online resources handy is almost a requirement.

Internet connections aside, while I've alluded to and made vague mention of it over the course of this review, I would be remiss in ending this writeup without addressing what is probably the most appealing aspect of Freedom Unite—the combat itself.

Unlike many other MMO-ish loot games that hinge on getting players hooked on "the grind," there are no attacks to select via a menu, and rotating through special ability cooldowns couldn't be further from the experience of walking into a battle, weapon in hand, and taking down a massive beast.

I can honestly say that if the game was turn-based or had combat that wasn't real-time, I doubt it would have hooked me the way it did. There's an undeniably visceral, exhilarating quality to the epic clashes between blade and fang, and I appreciate that in Monster Hunter, reflexes and dexterity are every bit as important as crunching stats or farming items—maybe even more so. A skilled player can take down even the toughest monster with mediocre gear, while someone who grinds for days can be devoured in a heartbeat if their skills don't match their kit. Victory—when it comes—is both hard-earned and deliciously sweet.  

I could go on about Monster Hunter Freedom Unite for another two thousand words or more—after all, I haven't mentioned the excellent four-player cooperative quest mode (local only, though internet play is available via a PlayStation 3 hookup), the incredible art direction or level of technical production that puts most other PSP games to shame, and I haven't even brought up the fact that portable Freedom Unite is a much, much, much larger game than its console sibling Monster Hunter Tri.

There's plenty to digest on all of those topics and more, but I think all that needs to be said at this point is that Monster Hunter Freedom Unite is an incredibly rich, rewarding experience for players determined enough to get past the problematic camera and general lack transparency. I suppose the game could be best described as a tough nut to crack—while I'm not a reviewer who advocates putting in large chunks of time before expecting a payoff, Capcom's man-versus-nature opus is one of the few times that I've honestly appreciated a title more and more with each additional hour invested. Rating: 8.5 out of 10.

Disclosures: This game was obtained via retail store and reviewed on the PSP. Approximately 274 hours of play were devoted to the single-player mode, and the game was completed35 hours of play were spent in multiplayer modes.

Parents: According to the ESRB, this game contains blood, comic mischief, fantasy violence and use of alcohol. Although there is no sexual content or salty language, I would say that the level of violence in the game is not appropriate for younger children. Putting aside the fact that the game can be brutally difficult, some of the larger monsters are actually quite frightening and imposing—easily the stuff of nightmares. Taking huge swords, axes and hammers to these beasts is a brutal affair. I would definitely recommend younger kids be steered away.

Deaf & Hard of Hearing:You should be aware that there are several types of audio cues which are not represented visually. For example, upon entering an area with a major monster, there's often a roar or shriek. Without being able to hear that cue, the player could easily be surprised by a deadly foe. Also, several monsters give audio signals before executing certain attacks. Hearing-impaired players will be at a bit of a disadvantage without hearing these signals. On the plus side, all dialogue is delivered through text, so players won't miss any information given by NPCs.

Category Tags
Platform(s): PSP  
Developer(s): Capcom  
Publisher: Capcom  
Series: Monster Hunter  
Genre(s): Fighting   Strategy/Sim  
ESRB Rating: Teen (13+)  
Articles: Game Reviews  

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Mad...

Just. Mad.

Brad, I think it's

Brad,

I think it's incredibly awesome that you devoted so much time to this game sooooo many people overlook and that you enjoyed yourself. I first started playing Monster Hunter with Freedom 2 in 2008 and man – it was then that I learned what REAL challenge meant in gaming.

What's funny about MH games is that the difficulty in them is extremely different than most games' "difficulty" --- for example, in Capcom's Mega Man games, the challenge comes from simply not knowing where all the items, enemies, pitfalls, etc. are. Once you have them memorized and your timing perfected, you're fine. Then in a game like Demon's Souls, the challenge doesn't come from exceptionally hard enemies/bosses/etc. but because there's a terrible save system that keeps you from reloading a game if you made a big mistake. As a result, you're always terrified of being too bold for fear of losing your souls, having to trek through a level again, losing items, etc.

In Monster Hunter, the challenge comes from, as you mentioned, the REAL-TIME action. In each quest you have 45 minutes to accomplish whatever you need to and in certain missions, there is absolutely no time to screw around. And when it comes to the wyverns, each one has such a different approach to battle, weakpoints and personality that you never feel truly confident about a battle until you have super high end equipment. And even then, on the major enemies, they'll still put up a huge fight.

I think I mentioned this on another GameCritics post about Monster Hunter but I almost *never* had issues with the camera on the PSP. You simply gotta get used to just pressing the shoulder button (can't remember which) and it'll automatically swing the camera behind your camera and center it on screen. I rarely ever manually adjusted the camera except when I first start a mission, just to get it the right height/angle behind my character. My biggest problem with MH's controls actually was accidentally reseting my PSP due to Sony's retarded placement of the power slider button. Grrrrrr....

But getting back to the gameplay, YES - Monster Hunter Freedom 2 (or in your case Unite) is one of the best games ever. It's so incredibly deep and customizable you can easily spend over a hundred hours in the game. It reminds me a lot of Phantasy Star Online, another game with a huge emphasis on real-time action and collecting new weapons/items/armor. Did you ever play that game???

Oh, and one more thing: I totally agree about the game not "spelling things out" for players in terms of how to craft items, kill enemies, find things, etc. --- usually I hate on games that force me to go online to get this info but in MHF2, I didn't get so angry. It's an incredibly complex game and, if I remember correctly, the whole point of starting off weak was to prove you had the chops to be a Monster Hunter. It was never meant to be a simple, easy task and players were meant to deal with lots of failure and confusion.

And you know what's the best part of MH games? Because it's not one of those games where repetition and pure time sink will allow you to beat it (it's more about thinking strategically, preparation and having excellent reflexes), when you talk to someone and you say you killed something like a Plesioth, there's so much respect transmitted between gamers. I can't think of any other modern game where I actually am impressed when a player says, "Yeah, I beat X mission."

MHFU

Thanks for the excellent write-up, Brad!

You've definitely pushed me over that threshold that was preventing me from trying out the series (mainly because I was unsure about how much fun it would be to play alone).
I just have to figure out where to start now ;)
People tell me Freedom Unite is pretty much the best in the series, so I'd prefer starting with one that's not quite as good, so that things can only get better. Maybe I should try Tri (teehee) first?

Your glowing review of Two Worlds II also enticed me to check that out, and I've been having a blast with that ever since, so I'm guessing you're probably right about this game too!

Hey Zolbrod, >>People tell

Hey Zolbrod,

>>People tell me Freedom Unite is pretty much the best in the series, so I'd prefer starting with one that's not quite as good, so that things can only get better. Maybe I should try Tri (teehee) first?

The way I see it, you've got two choices:

MH Tri has superior camera controls since the Wii has the classic controller Pro, and that has two analogue sticks. This really helps in learning how to play the game since you don't need to fuss with the d-pad on the PSP. However, Tri is a much smaller game with much less content and I honestly don't think that it teaches the player as much as they need to know when the game begins. However, the camera is a big issue and of course some people prefer to play on a larger TV, etc.

MHFU is difficult to learn at first since the PSP is not optimal in terms of camera control. The best way to play the game is to learn "the claw" where you control the d-pad with your left index finger. It's totally possible and at this point I can do it without even thinking about it, but it is a steep learning curve. On the plus side, MHFU has *TONS* more content and is structured to teach the player more thanks to some training arenas, some info entries to read, and a wider variety of missions.

Comparing the two games, MHFU is by far the superior game if you ask me. Don't get me wrong, Tri is fun and it's a lot easier to join up with friends for online questing it than it is with the PSP, but if you think you can learn to deal with the camera controls, my recommendation is to skip Tri for now and jump into MHFU.

>>Your glowing review of Two Worlds II also enticed me to check that out, and I've been having a blast with that ever since, so I'm guessing you're probably right about this game too!

Glad you're enjoying it!

Hey Scott, Thanks very much

Hey Scott,

Thanks very much for your comment, it was a real pleasure to read!

As for Phantasy Star, I never got into it on the Dreamcast. I finished PSU on PSP, but that was before I discovered MH. After playing MH, I tried to get into PSU2 and I found that I just couldn't do it. Finding keys for gates in simplistic levels just felt irritating, and the gear just doesn't look or feel as cool as it does in MH. I guess there is no going back once you've committed to Capcom’s game.

Just as an FYI, I'm actually playing Gods Eater Burst (PSP) right now from Bandai Namco. It's basically MH-Lite with an anime story and a pretty interesting weapon system. It's not up to the same level of quality as MH, but it's actually kind of fun and worth looking into if you want something a little quicker and lighter.

Glad you enjoyed my comment

Glad you enjoyed my comment – it's nice when communication is pleasant both ways!

I do want to mention that PSU is ***NOTHING*** like PSO and is actually quite crappy. If you didn't like PSU, you aren't "missing something" – that's the response my PSO fans had to it.

If you want to play PSO, either grab it on the Dreamcast or nab a GameCube version (GC versions are pricey though).

I will have to check out that Gods Eater Burst game...it's kinda sad the PSP has such a tiny new release lineup at this point.

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