![]()
Since my copy of Mass Effect 2 will be arriving in approximately 2 days (no same-day shipping? Bah!) I'm not playing anything lengthy or substantial... everything stops when the game gets here, so I'm keeping my slate is clean as it can be.
In the meantime, I wrapped up Ninja Blade and turned in the review. You should see it go live shortly. I had an absolute blast with that title, and it was the perfect way to interrupt the extended string of RPGs I've been on lately. If you are not opposed to the idea of a game that uses QTEs as a primary mechanic of delivering action, this one is a doozy.
Following that, I moved on to XBLA's Axel & Pixel. A quirky, eccentric point-and-click with loads of personality, I fell in love with it after just a minute with the demo and did not regret purchase of the full version. The review for this game should be done soon, but basically it was a delightful little Adventure-style game from some talented people in the Czech Republic that focuses more on accessibility and charm than brain-bustingly obtuse puzzles. Finished it in about four hours, but it was pure pleasure all the way through.
Will probably start Contra ReBirth on WiiWare tomorrow, and if I blew through that than I've got a couple more things that should be quick plays to help me pass the time until Commander Shepard makes her return.








ME2 Review
I assume you will be posting this site's "main" review of Mass Effect 2 Brad so I do hope you will remain impartial and balanced when posting it. However, since you hold the original in such unjustified high esteem I feel that this website will lose a fair amount of credibility when you come back with an inevitable 10/10 score.
So far I am already annoyed that yet again that moron Tom Bramwell on Eurogamer has dished out another 10/10 to hotly anticipated title. I'm now 100% confident that he doesn't know how to review games, or that he's taking massive back-handers, or both. It doesn't matter; I just hope you have the reviewing talent to know when a game has flaws, when to point them out, and how to apply them to the score sensibly.
Bare in mind that, no matter how much you personally enjoy the game, as a piece of gaming design you need to highlight what is right and accurate.