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Gaming indecision

Brad Gallaway's picture

I'm between major reviews and I've got a little time to game casually. I usually look forward to times like this, but at the moment, I'm having problems getting into a groove with anything.

I started with Knights Contract, and despite all of the intensely negative word-of-mouth it's been getting, I actually kind of liked It.

That's not to say that the criticisms aren't fair, but apparently I haven't hit the "really bad" parts yet. I also think the escort mechanic is interesting idea and the magic system is lightweight fun, too. I'd estimate I got about halfway through before I got distracted, and now that some time has passed, I'm feeling kind of meh about getting back into it.

Bulletstorm Screenshot

I also spent about two hours with Bulletstorm the other day, hoping that something a little more action-packed would get me going, but the game didn't click with me at all.

It's not that I actively disliked it or anything like that, but I noticed that I was bored almost immediately and I'm not currently in the frame of mind to put up with anything that's not grabbing me after an hour or two. It seemed like a fine enough game, but very little about it stood out to me in any significant way. The story was thin, I didn't connect with the characters, and the whip and skill shots didn't get me jazzed enough to overlook the fact that I was shooting the same group of mutants a million times in a row.

Finally, I jumped into Assassin's Creed: Brotherhood. I've never been the biggest fan of the series but I have to admit that I was a little curious to see where the storyline would go. The science fiction/historical mash-up is a cool thing in my mind, and the ending to Assassin's Creed 2 was a bold cliffhanger… I'm not devoted to the series, but I figured I had very little to lose by giving it a whirl. After about three hours with the game, I'm split between pushing forward and kicking it to the curb.

I've heard from people that having the team of assassins and using the crossbow are cool, but I haven't gotten either of those things yet. Everything I've seen so far has been a carbon copy of the stuff I grew tired of in the last game and I've been hoping like hell that some of the new elements would start popping up sooner rather than later. I'm willing to put in some time to further the story and try out the new spins on gameplay, but I don't think I'm going to put in much more unless the game starts throwing me a couple bones.

Also, I just have to say that it is a little annoying to me to see that the game is so completely up its own ass with the Animus and clunky menu system. I mean, I get that the devs are trying to connect the game's structure to its concept, but it took me twenty minutes to figure out how to get back to the main storyline after restarting an earlier mission, and that sort of confusion should never happen. Fancy ideas are fancy, but let's keep it simple with regard to basic functionality, okay guys?

I haven't bailed on the game yet, but I'm definitely getting close… I suppose I should just pack it in, watch the story bits on YouTube, and get back to Lost Odyssey—but that's another title that's lost momentum for me. Pausing in the middle of a long RPG is a no-no, for sure. Still, I enjoyed that one more than the other three I mentioned combined, so I should probably just suck it up and take advantage of the free time before the end-of-year rush hits.

SIGH... It's just one of those "nothing seems good" weeks, ya know?

Super Rub-A-Dub Screenshot

Just a quick update to the PSN "missing games" situation.

After a couple of e-mails back and forth with Sony customer service, it was discovered that Locoroco had actually been purchased by my wife, which was why it wasn't showing up in my purchase history. I had completely forgotten that she even had a profile on the old PS3, so that one was on me. My bad.

However, there's been no explanation as to what happened to Super Rub-A-Dub. My wife didn't buy that one and it still isn't showing up in my purchase history. Sony's response is basically "you never bought it" which I know isn't true, but at this point it doesn't seem like there's anything else I can do about it besides accept the fact that it's gone.

This is the first time I've had a downloaded game completely vanish with no means of recovery, and I'm not quite sure what to make of that. It seems to be some sort of anomaly since the vast majority of my purchases are still on record with the various online services, but I have to admit that the experience has shaken me. I'm not interested in "buying" things that may go bye-bye through no fault of my own, but at the same time, any critic not participating in the download scene isn't much of a critic at all.

I guess the only thing to do from this point on is simply hope that it never happens again, but then my next question is: what happens when we transition to the next generation?

I've spent a lot of money on downloaded games (and so have a lot of other people) and I'm now genuinely curious as to how "permanent" those purchases will be once current hardware is rendered obsolete… I don't have any answers at the moment, but it's certainly something to think about.

Category Tags
Platform(s): Xbox 360   PS3  

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Disappearing games

I used to have games disappear on my 360 all the time. I don't do enough downloading on my PS3, but it does still have a record of me downloading the Uncharted demo 4 years ago. It is a mystery.

Also, you are probably disinterested for many of the games right now because of how many potentially good games are on the horizon. I know that's my issue. Still been trying to finish Nier, but just haven't had the drive yet.

Bulletstorm

Hi Brad, faithful reader. Glad you gave Bulletstorm a little shot and didn't outright dismiss it. I think it's a game that starts off on a very average note and gets much, much better once the stage is set and most of its tools are unlocked. Played it multiple times and I can't get enough of its core flow really, even if there's not much to be said for its narrative and that sort of thing. Hope you get back to it whenever you feel in the mood : )

I'll second Louis' comment

I'll second Louis' comment about Bulletstorm. It didn't exactly grab me at the start, but as I played more, I warmed up to it. It's not a superb game, but I kinda dug it and was glad I actually played it.

The "disappearing games"

The "disappearing games" thing is exactly why I want physical copies of all my games. Sony says you didn't buy it -- and you basically have no recourse. That's bullshit.

I'd disagree with the "critics who aren't partaking in the download scene aren't much of a critic", though. Gaming's huge -- I don't think you have to be doing the download scene in order to write about this stuff -- just like I don't think you have to be doing mobile apps games, either. Gaming's big and diverse enough that we've reached the point where you're going to see more fragmentation amongst critics in terms of specialties and areas of expertise. If you want to be well rounded, you have to play it all -- but there's nothing inherently wrong with picking an area that interests you and working in that realm. It's good to be aware of what else is out there, but I hardly think it diminishes a critics' worth if he's not playing DLC or indie or mobile apps -- just like I don't think it lessens an opinion of someone who writes about those things if they aren't playing every AAA title that comes down the pipeline.

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