Left 4 Dead 2

Game Description: Left 4 Dead 2 is set at roughly the same time as the original - just after the outbreak that turned most of the population into various zombie mutants. Players assume the role of 4 new "Survivors," each with their own personality and new dialog. The game leads these "Survivors" through the southeastern region of the US—from Savannah, Georgia thru the bayou country, and climaxing in New Orleans' French Quarter.

The Horror Geek presents E3 2009: Left 4 Dead 2 teaser trailer

Good news for gamers who love the zombie apocalypse. Valve has announced that Left 4 Dead 2 will be available on the Xbox 360 and PC on November 17th.

The sequel ups the ante from the original game, moving to a new locale with a new cast of survivors and features melee combat (the chainsaws look fun…), boss zombies, and like all sequels, is said to be bigger than the game that started it all.

Here are some selected comments from the press release about the game:

Introducing the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.

Featuring new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original with more co-operative campaigns, more Versus campaigns, and maps for Survival mode available at launch.

Sounds like it's shaping up well. Unfortunately, I still haven't played the first game (I'm broke—and have no Xbox Live Gold Account currently…), but I'm excited about this one. Check out the teaser below. Can November 17th get here soon enough?

Find more on The Horror Geek blog.

The Horror Geek presents E3 2009: Left 4 Dead 2 multiplayer

With all of the E3 craziness this week, I somehow forgot to post this footage of Left 4 Dead 2’s multiplayer in action.

If you haven’t seen it yet, check it out below.

Find more on The Horror Geek blog.

Left 4 Dead 2 and faithfully waiting for a shield generator

I very much enjoy Left 4 Dead and Team Fortress 2. I have over 100 hours logged in both games and I continue to play today. So, when I first heard the announcement of Left 4 Dead 2 less than a year after the release of the original, my thoughts were of the skeptical variety. A sequel? Really? They hadn’t even released the map tools for the first game at the time. And where the hell is all the DLC Valve promised?

Well, it looks as if a lot of the things that were originally planned as free add-ons, like new special infected, different types of normal zombies, new weapons, and more robust melee combat will be rolled into Left 4 Dead 2 instead of being delivered via a series of updates a la Team Fortress 2. And my initial apprehension to a sequel notwithstanding, the more I see about these new features, the more I like them. It seems as though Valve has taken to heart many of the more serious problems with Left 4 Dead, such as survivors clustering in a corner during horde events and introduced possible fixes, like the two new special infected, the Charger and Spitter. Also on the horizon are new goodies like incendiary ammo and gauntlet-style horde events. All in all I think the new additions will be a tremendous boost, although I hope Valve follows through on the DLC promise this time.

I'm still dutifully waiting for Team Fortress 2's Engineer (my favorite class) update. One of the game's most glaring update needs in my opinion is some sort of defensive structure to replace the teleporter. Teles aren't worth all that much when defending the final point on Dustbowl, so some kind of shield or wall (possibly akin to the bubble shield in Halo 3) or maybe even a spy detector of some sort would be nice.

Left 4 Dead 2 and faithfully waiting for a shield generator - Team Fortress 2 Screenshot

Valve has done a mostly good job as far as the individual class updates go, although the Razorback and the random item-drop system could've probably used another run of testing before being released. I'm perfectly fine with the unlockables-for-achievements system, assuming the achievements can be earned simply by being good at the game, and not the ridiculous feats asked of me by the medic update-seriously, why would anyone ever charge up their ubercharge, not use it, then go kill five people?.

Anyways, I eagerly await the engie, demoman, and soldier updates-here's hoping I get my shield generator. Anyone else have any creative update suggestions? And no, nude female pyro doesn't count.

The Horror Geek presents: Gamestop Left 4 Dead 2 commercial

With the release of Left 4 Dead 2 just around the corner (it streets on November 17th for the PC and Xbox 360) expect to start hearing more about the game. Gamestop teamed up with Valve to create this new teaser commercial for the cooperative zombie-slaying game, which highlights not only a bit of what players can expect in the follow up to the wildly popular original, but to also convince players to pre-order their copy through Gamestop so they can procure the in-game American Baseball Bat weapon. Ah marketing…is there anything you won’t do?

I guess this means I need to get my red-ringed Xbox 360 fixed posthaste…

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