Game Description: WarTech: Senko No Ronde is high-speed action gameplay, where quick reflexes decide who lives and who dies. In the distant future, humanity has colonized countless new galaxies and Earth has become a planet mined for its natural resources. A violent war has erupted as nations struggle for control. Rounder Mechs fill the skies as the fate of the world is determined in aerial combat. Climb into a mech-suit straight from anime, then shoot off into space for one-on-one shooter action. It's your mech against theirs, your reaction time against theirs: Weapons and special attacks let you hit each other from far off, but you'll have to close in for the finish. Metal fists and feet combine with missiles and laser cannons for intense, blindingly-fast shooter combat.
WarTech: Senko no Ronde is exactly the kind of game that importers used to lord over domestic players back before importing was as common (or as obsolete) as it is today. It made non-importers like me crazy with envy when something with interesting robot designs, nice action-filled screenshots, and the promise of a unique game experience somehow didn't get brought stateside. I used to think US publishers were insanely out of touch with what would make a good game. However, the thing I learned over time was that despite what hipster importers claimed to make themselves feel good about their overpriced purchases, there was usually a reason that "awesome" niche titles were left overseas—all too often, the games being salivated over had gaping holes where the substance should be.
A bizarre hybrid of fighting game and bullet-hell shooter, players suckered into trying WarTech select one of several different combat mechs before taking on opponents one-on-one in a completely open playing field. Each character has a variety of attacks, though the bulk of them are some sort of projectile: bullets, lasers, missiles, and so on.
Once the match begins, buttonmashing ensues and the screen fills up with all sorts of crazy fire patterns, rocketing bombs, and deadly spinning objects to be avoided. For some extra oomph amidst the chaos, players can transform into what would be considered a "boss" character, if WarTech was a standard shooter. For example, one girl transforms into a giant sword, while the default character becomes a ship that could easily pass for one of the core fighters from Gradius.
Sounds pretty good so far, right? I thought so too, but after one session I walked away from WarTech, glad that I got it through an online rental service. I dropped it back in the mail the same day.
The biggest problem here is that it's just not interesting engaging to futz around, dodging swarms of bullets over and over again. WarTech differs from a standard shooter in that there is no "level" to progress through, and no real patterns to learn or avoid. There's no orchestration to the madness...like cogs spinning without their teeth finding a fit and engaging, there's a lot of things going on but no purpose.
The interstitial content supporting the main event screams "throwaway anime trash" at every turn, the poor artistic values failing to tie everything together. Character designs are hyper-feminine, making it almost impossible to tell the boys from the girls. The story mode is hopeless gibberish, making less than no sense and presented through still-pictures and incredibly hard-to-read text. (Is there some unwritten law for the 360 that requires all scripting to be tiny and illegible?)
The character balance is questionable, with certain robots possessing attacks that clearly dominate over the others, and the single-player mode can be completed in a matter of minutes. Despite such a quick finish time, WarTech feels so shallow and uninteresting that there's little motivation to get the most out of it. Mash, dodge, fill the screen with bullets and then do it again...there's nothing else going on here. Everything about the game hovers around an original PlayStation-level of complexity (it has a strong Psychic Force vibe, actually...anybody remember that "gem"?), and I'm willing to bet that the graphics on display could have been convincingly achieved on a PS2.
WarTech: Senko no Ronde is a trite piece of airy piffle with nothing meaty to recommend it. It's the perfect example of what would have been accurately described as cheaply-produced import bait five or ten years ago, and I'm honestly surprised that someone gave it a green light for domestic release. I could possibly imagine it being a sketchy release for $10 on Live Arcade, but putting it out as a full retail product is someone's idea of a sick joke.
According to ESRB, this game contains: Fantasy Violence, Language, Suggestive Themes
Parents don't have much to worry about despite what the ESRB says. Besides some of the female (I think they were female) characters sporting some mildly revealing clothing, there's not much of anything going on here. The story makes no sense at all, the violence is nothing but robots shooting each other with ten million bullets each, and I have no idea what they were seeing when they called out "suggestive themes." I doubt any kid would want to play this game in the first place, so don't stress.
Shooter fans may want to check it out just for the sheer oddity value, but wait until it's $5 in a bargain bin, because that's where it's going to be. Too simple and shallow, it's kind of an interesting idea that didn't go anywhere. Your money is better off buying either a fighter or a shooter, because this game attempting to meld both genres just fails.
Deaf and Hard of Hearing Gamers won't have any problems. Voiceovers are accompanied by on-screen text, and there are no significant auditory cues during gameplay. It's all visual.