Game Description: Urban Chaos: Riot Response puts you on the streets of a decaying city in modern day America. Gang warfare is destroying its interior, and you've been authorized by the government to meet them with a military response. Use a mix of lethal and non-lethal means to take the city's enemies down. Start out on your own, but as you play you'll recruit local police, firemen and EMTs into your unit, creating a local army that's powerful enough t o take the gangs down once and for all.
There are few more frightening and iconic figures than the riot control police officer. Dressed entirely in black with faces obscured, carrying clubs and grenade launchers, viciously beating people as they lie helpless on the ground. Their worldwide uniformity makes it seem as if there's a single organization out there passionately dedicated to clubbing the world's protestors. This makes Urban Chaos: Riot Response an unbelievably hard sell, as it portrays those very stormtroopers as the game's heroes entirely non-ironically.
The fact that Urban Chaos is a console first person shooter (FPS) puts a second strike against it. Right after that, though, the game knocks it out of the park by going to extreme lengths to justify the stormtroopers' behavior. The game's villains represent America's ultimate nightmare: What if Federal Express was actually a secret terrorist organization with no clear goals staffed entirely by white people? Cinema aficionados will recognize this as the plot of the film Arlington Road. Of course, that still isn't as terrifying as men in black armor wielding assault rifles, so the villains are dialed up another notch by leveraging perhaps the single most threatening icon of the last quarter century. Speaking as both a board-certified Jasonologist and a world-renowned Jasonosopher, I can safely say there's no faster way to sell "evil" to an audience than by sticking a goalie's mask on somebody.
Each level of the game brings the hero, one-man army Nick Mason, into direct conflict with dozens of these cleaver-wielding psychopaths as they randomly kill people and try their level best to burn the entire city down. What separates Urban Chaos from the many, many, many other games with exact same premise is just how well this everything plays. Eschewing the modern design philosophy of open-concept levels and dynamically reactive enemies, Urban Chaos offers constrained, claustrophobic levels and entirely scripted encounters with enemies. Normally this would descend quickly into repetitive tedium (Doom 3, for example), but here every bit of the game has been so finely tuned that instead of feeling like a series of arbitrary firefights, each level feels like an intense, extended action sequence.
In addition to general excellence in design, the game actually makes a significant advancement in gameplay that removes most of the frustration from console FPSing—a shield. In keeping with the stormtrooper theme, the main character carries around an impenetrable riot shield. Whenever they like, players can lift their shield and become completely impervious to attack from the front. This one innovation completely eliminates the need for quicksaving and loading in an FPS. Cheap ambushes no longer result in instant death and a forced restart—the player can now safely peek around corners and get a sense of the situation before rushing in. It's more realistic, seeing bullets ping off the shield leaving marks is more thrilling, and using it during a firefight adds an extra level of skill to the game.
My only real problem with Urban Chaos is just how mercenarily it exploits the current paranoia about domestic terrorism as well as the simplistic jingoism and faith in an infallible government. The villains start out with knives and Molotov cocktails and build as threats until they've smuggled a Weapon of Mass Destruction into the city. There's even a discussion in the story of whether the cops have been torturing detainees, but it's resolved by the revelation that the crusading victim's rights activist is actually lying in an attempt to remove public support from the government so that the terrorists can succeed.
It's really a testament to the game's quality that even though I found its politics and implications deeply troubling I was still won over by the amazing gameplay. Urban Chaos elevates the console FPS simply by virtue of never having a dull moment. While other developers chased graphics, trying to wring the last few polygons out of the PS2 and Xbox, the developers at Rocksteady focused entirely on the moment-to-moment experience of playing the game, and it excels because of it. Given that there's only a few weeks left, I wouldn't be surprised to find Urban Chaos on my list of best games of the year.
Disclaimer: This review is based on the PlayStation 2 version of the game.
Unlike Dan, I didn't think that's turning a riot cop into a hero was that great a leap considering that the world in its current state has so many things for the average American to be afraid of—at least, according to the current administration. My opinion is that the average police officer is already a figure worthy of respect, and I'd much rather be on Nick Mason's side than against. Seeing the world through his visor and bulletproof shield was quite easy to do given that the game makes absolutely clear that he's on the side of good, and any doubt regarding his motivation is demolished when every enemy in the game is revealed to be a hockey-masked fanatic.
Politics and iconography aside, the thing Urban Chaos does better than a lot of other shooters I've played recently is that it's able to keep the adrenaline level sky-high for nearly its entire length. The pacing and the level design are excellent, any negative claims of its linearity be damned. Dan is also on the money in his review when he states that the developers do a great job of providing interesting situations and areas for Nick to dispense a generous amount of law and order. Despite everything being set in an... urban... environment, each level felt different than the last, avoiding feelings of "sameness" quite handily.
There may not be a lot to the shielding and gunning, but it's impossible not to respect any game that feels like a nonstop roller coaster while also managing to include pleasant surprises like being able to give orders to fellow emergency responders. I'm not going to say that Urban Chaos's implementation of bringing along a firefighter and telling him to bash down a door was very sophisticated, but it was done well and pulled off more convincingly than just about any other game I've played that attempted a similar mechanic.
It's clear that the developers' efforts were completely focused on providing an action-packed thrill ride, and everything in Urban Chaos is crafted to contribute to that end. It may not be the best-looking or most spectacular production on shelves today, but I give credit where credit is due when I say that the tenacity Rocksteady displayed when going after its goal was not only admirable, but wildly successful as well.
According to ESRB, this game contains: Blood and Gore, Strong Language, Intense Violence
FPS fans should definitely take a look at this one. It makes significant enough improvements to the console FPS concept that it's worth picking up just to experience the gameplay.
Deaf and Hard of Hearing gamers will be in a little bit of trouble—as with most FPSs, audio cues are vitally important. Sure, there are onscreen indicators to tell people when they've been hit, but they won't be able to hear the attacks coming beforehand.