By Brad Gallaway on February 19, 2013 - 8:43pm.
Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. In every installment we'll be reviewing a handful of mobile games and apps that you might want to check out… and maybe some that you'll want to avoid. This time we cover Ravenmark: Scourge of Estellion, Hungry Giraffe, Blood Roofs, Sushi Mushi, Noble Nutlings and Paper Galaxy.
By Dale Weir on February 19, 2013 - 8:42pm.
Points go to the Extra Credits crew (and basically anyone who talks about preserving old, landmark games), but a lot of this just seems "pie in the sky." As mentioned in the video, a lot of the technology that ran and interfaced with these early titles do not even exist any longer. The only solution would be an industry-wide investment, resurrecting arcades, building kiosks, museums, you name it, just so some kid can play Battletech or Space War as was originally intended. When you really think about it, it seems that these treasures are doomed to obscurity.
By Dale Weir on February 19, 2013 - 4:56pm.
The Extra Credits guys give us a quick summary on the importance of the horror game protagonists. After recent comments pertaining to the reception of Resident Evil 6, the creators of Resident Evil really need to watch this video before they even think about returning the Resident Evil to its survival-horror roots. Such an about-face would require a level of expertise (and guts!) that Capcom hasn't demonstrated in over a a decade.
By Brad Gallaway on February 16, 2013 - 6:56pm.
At the recent DICE conference which just took place in Las Vegas, David Cage gave a speech which outlined nine points supporting his message that "the industry needs to grow up." Predictably, his comments angered many people and I've been seeing comments across the gaming spectrum disagreeing with him or trying to prove him wrong in various ways.
By Guest Critic on February 16, 2013 - 6:11pm.
King of Chinatown follows professional Street Fighter IV player Justin Wong as he competes both worldwide and in his local Chinatown arcade. In about an hour, the film features Justin and his then-manager Isaiah Triforce Johnson (his actual legal name) attempting to make Justin the best Street Fighter IV player in the world. At the same time, they try elevating Triforce's fighting guild "Empire Arcadia" to the next level.
By Brad Gallaway on February 16, 2013 - 5:21pm.
Today I had the chance to visit Signal Studios located in Kirkland, Washington, and I spent about three hours talking with the good people hard at work on the upcoming free-to-play Ascend: New Gods coming to XBLA and other platforms to be announced.
By Dylan Collins on February 15, 2013 - 6:18am.
On this episode, we talk about what we are FINALLY going to be clearing from our backlogs this year. We also answer some listener questions that you have always wanted to know, but didn't know you wanted to know. Join us for this informative episode of the GameCritics Podcast! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik and Dylan "I finally spelled everyone's name correctly" Collins.
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By Brad Gallaway on February 11, 2013 - 6:29pm.
It's not a backlog title, but I managed to get a copy of Fire Emblem: Awakening for Nintendo 3DS, and I've been putting some time into it… it's not title I was eagerly anticipating, but I needed a portable title and word of mouth from people that I trust was almost universally positive.
By Peter Skerritt on February 11, 2013 - 5:35pm.
I've learned a few things after reading about what's happened during the DICE Summit and Awards event that's taken place this past week. The industry seems to be crying out desperately for maturity. David Cage (Heavy Rain, Beyond: Two Souls) says that games need to grow up. Warren Spector (Epic Mickey) says that games like Lollipop Chainsaw shouldn't be made. The industry wants more Journey and The Walking Dead experiences, as evidenced by these games winning 99.5% of the awards given out. The definition of "fun" is changing.
By Brad Gallaway on February 7, 2013 - 11:00pm.
Monster Hunter 3 Ultimate hits the 3DS and WiiU in March, and I'm hoping that a lot of you out there who haven't tried the game yet will decide to jump aboard. If you do, be aware that Monster Hunter has always been utterly terrible at welcoming newcomers. Even though it eventually became one of my favorite games of all time, I fully admit that my first few experiences with the series were nothing short of awful.
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