By Brad Gallaway on September 6, 2013 - 4:10am.
So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.
By Brad Gallaway on September 6, 2013 - 3:11am.
Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.
By Guest Critic on September 6, 2013 - 1:37am.
GameCritics was recently invited to take a look at 1C Company's upcoming catalog over the next year. The Moscow-based publisher, most famously known for their IL-2 Sturmovik series of World War II fight sims, showed off some of their other Soviet-tinged games.
By Brad Gallaway on September 4, 2013 - 9:44pm.
Today was the second day of PAX Prime 2013, and I'm a little sad to report that it's been a bit disappointing.
By Brad Gallaway on September 4, 2013 - 8:17pm.
Between the exhibitors, the play areas, the panels and everything else that happens, PAX 2013 takes up the entire building, and another one across the street. PAX 2012 had approximately 70,000 attendees, and although I haven't heard any first-day attendance figures yet, today's floor felt incredibly crowded and tight—even more so than last time. In fact, it was jam-packed to the point that it was often physically impossible to get through the halls and see the things I wanted to see.
By Guest Critic on August 30, 2013 - 1:35pm.
Air Conflicts: Vietnam hopes to buck the trend of mediocre Vietnam games by taking the action from the sweltering jungles of Southeast Asia to the hostile skies above them.
By Brad Gallaway on August 25, 2013 - 9:49am.
Although I count myself a Shin Megami Tensei a fan in general, I had some hesitation about jumping into SMT IV on 3DS. I haven't been the biggest fan of the portable SMTs and nothing about the previews was really grabbing me. However, the Nintendo offer of $30 eShop credit when combined with purchase of Fire Emblem: Awakening (which I already had, and loved) was too much to resist, especially since I had a couple of games to trade in for credit.
By Brad Gallaway on August 23, 2013 - 10:39pm.
In case you missed it, here's my full review of Saints Row IV and the Second Opinion from Sparky Clarkson. Personally, I had a blast with it and it more than made up for the nonsensical patchwork that SR3 was. However, I've been hearing some grumbling from others (a good number who came aboard the series with SR3) who didn't find it the same enjoyable experience that I did. Tastes certainly vary, but I think in this case it seems that a person's expectations are somewhat defined by what their first experience with SR was.
By Richard Naik on August 22, 2013 - 11:01am.
This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn't Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.
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By Sparky Clarkson on August 14, 2013 - 8:00am.
I hate Firefly pendants. I don't really hate anything intrinsic to the pendants, of course. They're much too boring for that.
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