By Sparky Clarkson on October 13, 2013 - 6:16pm.
Playing Tales of Xillia made me think of Final Fantasy, which was probably not the intended effect.
By Sparky Clarkson on October 8, 2013 - 2:37am.
A while back I took a quick swing up to MIT to check out the Boston Festival of Indie Games, which was a neat little show I really enjoyed visiting. Of course, as an indie show it had its fair share of games that needed tons of work or were just hopeless, but I got my hands on several really neat games, too.
By Brad Gallaway on October 4, 2013 - 11:00pm.
So although I completed the review for Defiance a while ago, it's a pretty big game apart from it being an MMO. I didn't have time to complete the campaign when I was submitting the review, but now that I've had a little bit of free time in my schedule, I was eager to get back to it. I'm happy to say that I finally completed the campaign, and that the game is 100% solo-able. In fact, it's maybe a little too solo...
By Brad Gallaway on September 29, 2013 - 11:30pm.
What have I been playing? I just completed The Bureau: XCOM Declassified, and much like Lost Planet 3, it's another great game which started off with a few strikes against it, and as far as I can tell, apparently everyone on earth has now forgotten that it exists.
By Richard Naik on September 20, 2013 - 2:20pm.
This week we talk about sex and romance in games, who gets it, who doesn't, and how it can be better incorporated in the future. Plus we dish on the recent PAX Prime. If nothing else, I promise that you will never look at an iPad the same way again. Featuring Chi Kong "Approval Points" Lui, Brad Gallaway, Sinan Kubba, Richard Naik, and Samantha Allen.
00:00-00:12 - Intros and Pax discussion
00:12-00:16 - Getting to know Samantha
00:16-01:41 - Sexy time: discussion of existing games that depict sex/romance
01:41-01:50 - How can games improve these depictions?
01:50-01:59 - What would a true erotic game look like?
01:59-close - Thumbs
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on September 20, 2013 - 12:03pm.
I tweeted about this last week, but this is the first time I'm posting this news here at the blog, and it seems a little more real as I'm doing so… After many ups and downs and a ridiculously extended delay (which was totally my own fault) I'm happy to announce that my upcoming Urban Fantasy book, Speaking In Forked Tongues, will be available for purchase on March 25, 2014.
By Guest Critic on September 18, 2013 - 2:45pm.
Should I invest in expanding my warehouses, or should I increase the number of ships in my merchant fleet? Do I sell this massive pile of lumber now, or wait for a disaster to drive up prices when people need to rebuild their homes? How much would it take to bribe a city leader instead of following the official channels to establish a branch in a new city? These are the questions asked in the upcoming Rise of Venice, the next trading sim from those behind Port Royale 3.
By Brad Gallaway on September 6, 2013 - 4:10am.
So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.
By Brad Gallaway on September 6, 2013 - 3:11am.
Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.
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