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Extra Credits: On Game Schools

One thing that the video game industry needs to be more proactive in is the education of the general public with regards to video game schools or game design programs. When people think of gaming schools, they might think of the ones that get the most coverage like a DigiPen Institute of Technology or Art Institute of Vancouver. However, not everyone gets to attend these shining examples. Some aspiring Shigeru Miyamoto's and Ken Levine's might wind up wasting four years and tens of thousands of dollars at a less than reputable institution. That's where Extra Credits comes in to give some advice for anyone thinking about attending a school to actually become a game creator.

Lost in translation—Japanese PSN imports!

Vehicle Cavalier Screenshot

The good people at GungHo recently released six "classic" Japanese PS1 games on PSN. They are currently available in the "Imports" section for $5.99 each, and they're in their "original, unaltered" Japanese state, meaning that no localization work has been done on any of these. In the interest of disclosure, it should be known that GungHo PR sent me a code for all six games for the purposes of evaluation. It should also be known that I had never heard of any of these titles, so I was walking into all six with a totally clean slate.

The son, Tom Clancy and big freaking rabbits

Monster Hunter 3 Ultimate (Wii U) Screenshot

I'm quite happy to say that my oldest son, age 11, will be flying in this weekend to spend Christmas with us. We plan on chopping down a Christmas tree and catching a showing of The Hobbit, but other than that, I think we are going to lay low and just hang out as a family… we may play a few video games as well. Maybe.

Gamecritics After Dark Episode 4: The Borderlands Show

At long last, the in-depth Borderlands/Borderlands 2 discussion that has for too long been stricken from our main show. For a grueling six hours we tear into every possible facet of the Borderlands franchise, from secret relationships of the NPCs to Randy Pitchford's favorite breakfast cereal. Featuring Richard "Sniper" Naik and Tim "Going in Guns Blazing is Always an Appropriate Course of Action" Spaeth.

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My little jungle: Tattoos are magic

Far Cry 3 Screenshot

So, Far Cry 3. I can't say that I've been a fan of this series, but all the pre-release chatter had piqued my curiosity, and it seemed as though the game was going to attempt to tell a more serious, darker sort of story.

Consoleation: VGA observations

BioShock Infinite Screenshot

Here are some things that I took away from what I saw of the VGAs...

Titan Books knocks it out of the park with Assassin's Creed III and Halo 4 Art Books

The Art of Assassin's Creed III

British publisher Titan Books has decided to celebrate the gorgeous artwork that provides the basis for our favorite digital adventures in two new books: The Art of Assassin's Creed III and Awakening: The Art of Halo 4. If you've got a finicky game-lover on your holiday shopping list, both of these books could make fantastic presents.

Interview with Might and Delight Art Director, Jakob Tuchten

Pid Screenshot

Before reviewing the new puzzle-platformer Pid, I had an opportunity to talk with Jakob Tuchten, Might and Delight's art director. If you're curious about hearing more on the next game from the studio that released the excellent Bionic Commando: Rearmed, this is the place to be.

Extra Credits: Spec Ops: The Line, Parts 1 & 2

We're still playing catch-up on the latest videos from our friends at Extra Credits, but thanks to their fondness for two-parters we'll be caught up in no time. This two-part presentation is about the often maligned and often underappreciated Spec Ops: The Line. It's an interesting listen given how much the Extra Credits crew seems to have really bought in to what Yager was selling.

[Contains spoilers for the game]

Source: Extra Credits on Blip

Consoleation: Signposts—The Nintendo 64

F-Zero X Screenshot

I don't think I gave the Nintendo 64 enough credit as a video game platform. I got the Nintendo 64 on launch day back in 1996. I was visiting a Lechmere store in Springfield, MA and saw that there was one unit left. I bought it—along with Super Mario 64 and Pilotwings 64—and brought it home. I'd played the import version of Super Mario 64 at Fantasy Realms, a local independent video game store, and wasn't particularly impressed… but it was a Nintendo system and I knew that I wanted to own it.

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