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Update to Vista EULA

Microsoft has changed the license in response to demand from enthusiasts

Fourth quarter (personal) madness

I'm usually pretty busy cranking out reviews and playing games, but a ton of things happened in the last few months, and my play/production has dropped down to near-zero.

New features of GameCritics.com 3.0

Welcome to the new GameCritics.com. This is a list of new features (for us anyway) to keep an eye out for.

The Silent Hill Experience – blogview

Although my interest in the PSP lies first and foremost with games, it's obvious that Sony has had larger plans for the shiny black brick from the start. I don't have much desire to fill my shelves with UMD movies, but I’m always interested in seeing game-related products—along these lines, Konami seems to be testing the waters with two releases expanding on a pair of their biggest franchises; the Metal Gear Solid: Digital Graphic Novel, and The Silent Hill Experience.

GameCritics.com changes with the times

It's finally here (removes shrink-wrap from website). Drum roll please... I'm proud to unveil the new redesign of GameCritics.com. For those who have been keeping track, this is actually the third version of the site since it debuted seven years ago on July of 1999.

Windows Vista and the EULA of Doom

Much has been made of the EULA for Vista by enthusiasts who are angry at what they perceive as significantly greater restrictions on their shiny new operating system. I've heard both sides of the argument and while I'm no lawyer and I don't think Microsoft's EULA is the most user-conscious thing around, I think much of the negative hype has been overblown.

"Exclusive" is a four-letter word

The word "exclusive" has been a major buzzword since the NES days. But the times, they are a-changin’. Third-party titles are costing more money than ever before, and to put a game out on a single system is now no longer a viable option. The bottom line: few “exclusives” are exclusive anymore. And I couldn’t be happier.

Age segregation in gaming

I was perusing my usual slate of gaming news sites when I came across a story about some pre-pubescent kid trying to be all “cool” while trying to join a guild. He used such colorful phrases as “I wouldn’t mind if a girl raped me” while attempting to show his supposed manliness (or, at least, I assume that’s what he was trying to do). When told that it could mean something else, he replied, “But girls don’t have a pee pee!”

Falling from the trees, or evolution overdrive

Gaming is evolving faster than any medium in recent memory. Can we even keep up? With every generation, you only have to look at the pre-redendered cut-scenes to know what the following generation's graphics will realistically look like.

Spoiler warning!

Why do reviewers think themselves justified in revealing game secrets? Do they think that the best way to describe a game's twisting plotlines or hidden surprises is to simply reveal a few of them?
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