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Computers and the stories they tell

The June issue of Cognitive Systems Research contains a curious article entitled "Employing emotions to drive plot generation in a computer-based storyteller." Using a computer program built on the premise that “a story can be represented as a cluster or group of emotional links and tensions between characters…[and] story-actions work as operators that modify such clusters,” the author took several computer-generated stories along with one that he wrote himself and had them independently rated. The results are intriguing.

Interview with Metanet's Mare Sheppard, co-creator of N

Mare Sheppard and Raigan Burns

At the recent Penny Arcade Expo, a small table in the back corner of the exhibition hall had a long line of people waiting to try a game that looked like a few pixels thrown onto a blank screen. It was stunning, to say the least. Metanet reveals all about their upcomig hit, N.

Sega Rally demo on Xbox Live impressions

Sega Rally's demo served a valuable purpose beyond just giving me a chance to try the game out. It reminded me that the arcade sim racer genre still existed. Back in the heyday of arcades, people lined up for literally minutes to sit in a comfortable molded plastic chair and drive a few laps around a Daytona track.

GamerDad had a heart attack and needs your help

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Fight Critic: There's no whining in MMA

In the span of the last several months, I've noticed the tone of the MMA community on the Internet go from "support the sport" to a non-stop whine-fest.

Red Ring Resolution – All systems are green

My 360 came back today, so the trip in total from my house to the repair center in (AFAIK) Texas and back again was about a month.

Interview with Julianne Greer, Executive Editor of The Escapist

Julianne Greer, Executive Editor of The Escapist GameCritics.com had the opportunity to interview Executive Editor, Julianne Greer and discuss the history of The Escapist, how videogames and writing about videogames is perceived by the public and of course the always popular topic of Manhunt 2 and the newly minted Mature rating from the ESRB.

Demo Critic: Tony Hawk's Proving Ground

Good evening all, welcome to the Demo Critic, where I, the titular critic, judge videogames based on the small portions that their developers and publishers see fit to release over Xbox Live Marketplace. Today's subject? Tony Hawk's Proving Ground.

Researchers create computer game that can sense player frustration

What if a videogame could automatically sense when a player is starting to get frustrated? What if, before the player decides to throw down his or her controller in disgust, a game could detect emerging feelings of impatience and provide just enough support to induce the player to continue? Last month’s issue of the International Journal of Human-Computer Studies details the results of a collaborative study between Microsoft Research and MIT in which researchers created a computer program that could successfully predict player frustration (with nearly 80% accuracy) based on purely non-verbal physical data.

Fight Critic: Fedor still has plenty to prove

With all due respect to his accomplishments and the opinion of others, Fedor still has plenty to prove and his legacy as the greatest of MMA fighter of all-time or even the greatest fighter of his era will come into question years from now if he doesn't compete in the UFC.
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