By Brandon Erickson on May 28, 2008 - 9:35pm.
Games that use a cel-shaded style, such as Wind Waker, Killer7, and Okami, tend to look more visually coherent and artistically whole than their realism-focused brethren. Gears of War looks absolutely amazing today. But someday it will probably look more dated than Okami.
By Chi Kong Lui on May 23, 2008 - 10:56am.
I normally try to do spread out 40 plus minutes of power walking everyday for cardio, but since I had an intense full-body workout in my home gym yesterday (with no rest time between sets), I figured I'd take it easy on my rest day. Without any strenuous activity planned, I thought this would be a good time to test out of the Wii Fit balance games.
By Brad Gallaway on May 21, 2008 - 11:00pm.
So, after two days of playing, what’s my take on it? I’m not at all
It’s not that the game is terrible because it’s not, but it’s certainly not deserving of all the accolades and perfect scores. Granted, I’m still very early on and have not yet completed the single player portion, but based on what I’ve seen so far… I don’t think I actually will. How's that for a ringing endorsement?
By Brandon Erickson on May 21, 2008 - 2:48pm.
There's no rule that says Stephen Spielberg shouldn't be allowed to make a Jenga-like videogame. It just feels so completely out of left field and so totally unrelated and uninformed by all of the things that make Spielberg who he is. It'd be like if Spielberg suddenly decided to team up with Nike and create a new running shoe and that after the shoe finally came out it just turned out to be, well, a pretty good running shoe.
By Chi Kong Lui on May 18, 2008 - 11:00pm.
Prior to purchasing the Wii Fit Balance Board
, my health had been on the decline for years. After getting married, having a child, and buying a home in New Jersey, I stopped exercising due to a perceived lack of time and at the age of 32, I thought physically my best days were behind me.
By Brad Gallaway on May 16, 2008 - 11:00pm.
The best thing about Army of Two was that the characters looked like the Jason twins from Friday the 13th, and being able to play co-op is always a plus in my book… besides those perks, there’s really nothing exceptional or interesting about the game.
By Daniel Weissenberger on May 16, 2008 - 12:06am.
A while back I went to see the film Juno. I'd heard good things, and Jason Bateman was in it, so "what the hell", I thought. Then, just a few minutes into the film, someone (I don't remember if it was annoying girl or slutty friend) said "Honest to Blog". And then all I could feel was hatred, eating away at my soul and humanity. I turned to the friend sitting next to me and said "The only way this won't be the worst film I see this year is if, by the last ten minutes, it's somehow become a movie about Werewolves with rocket launchers battling Robots on motorcycles." Needless to say, this did not happen, and the film went on to be depressingly dull.
Why am I writing about this here, on a game review site? Well, allow me to post this picture from the Magic Box, the only place to go for pictures of Japanese games that may never come out in North America:
You're not seeing things. That's a werewolf with a rocket launcher. When I first saw pictures of this game late last year, it was like all my fondest dreams of werewolves launching rockets were coming true. According to my therapist, those dreams represent my contentious relationship with my grocer. I suspect my therapist isn't very good at his job.
By Brandon Erickson on May 14, 2008 - 6:47pm.
The link between videogame experience and surgical ability has been widely reported in the media. Until now, however, there has been no published research regarding the question of how videogame experience affects the speed of surgical skill acquisition.
By Brad Gallaway on May 13, 2008 - 11:00pm.
Just finished God of War: Chains of Olympus on the PSP a few minutes ago. It's a short, smooth ride that packs a lot of action and intensity without ever resorting to a lot of filler or tedium. As a result, it can be beaten in about a day, but I'm not complaining.
By Mike Doolittle on May 12, 2008 - 2:35pm.
Crysis almost certainly did fall short of its sales potential, even if it sold over 1 million, and piracy may indeed have taken a significant toll. But it's not because the game is too system-intensive, or because the game wasn't any good; rather, it's because Crytek overlooked one of the key channels for modern PC gaming: digital distribution.
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