By Brad Gallaway on September 2, 2008 - 11:00pm.
This may not be news to anyone, but I recently signed up for the XNA Creator's Club on Live. For those who may not be familiar with it, this is the program that enables players to make their own game on a PC and then upload it to Xbox Live.
By Brad Gallaway on August 31, 2008 - 11:00pm.
The third and final day of the Penny Arcade Expo started slow, both for the wife and I, as well as for the rest of the convention-goers. Taking a look around, more people seemed willing to queue up for coffee or crepes before the show got going. The halls weren't as crowded, and the people who were there seemed to be walking slower, and perhaps sagging a bit.
By Brad Gallaway on August 30, 2008 - 11:00pm.
Day Two at the Penny Arcade Expo started off in true PAX fashion with the sounds of Rock Band flooding the Convention Center. A group of eager musicians gave their rendition of ‘Learning to Fly' quite earnestly, with quite a few more would-be rockers waiting in the wings offstage. After a polite golf clap, the wife and I made our way to the press-only Q&A session with webcomic superstars Jerry Holkins and Mike Krahulik.
By Brad Gallaway on August 29, 2008 - 11:00pm.
Although the idea may be discouraged by Jerry Holkins and Mike Krahulik, (the super-popular webcomic's writer and artist, respectively) the fact remains that the Penny Arcade Expo, or PAX for short, is quickly becoming the de facto place to go or those in the games industry who want to be seen, now that E3 is a mere shadow of its former self and E for All seems to be a non-starter.
By Brad Gallaway on August 29, 2008 - 4:23pm.
Played two demos recently, neither one convincing me to drop the cash. On 360—. From the Behemoth, the same wacky guys that brought us comes a four-player side-scrolling beat-‘em-up in the vein of just about anything that was in arcades during the 90's.
By Daniel Weissenberger on August 22, 2008 - 12:39am.
Like most of the civilized world, I downloaded and played the Star Wars: Force Unleashed demo today, and I was a little surprised by what I found. There were a couple of surprises, at first pleasant, and then soon after, decidedly less so.
By Brad Gallaway on August 21, 2008 - 9:57pm.
After launching the great kid-friendly title on Nintendo's WiiWare service, Bryan Jury, cofounder of Epicenter Studios was gracious enough to speak with me about the studio, where it's been and where it's going.
By Daniel Weissenberger on August 19, 2008 - 7:33pm.
When the reviewer wasn't being unfairly disinterested, he was flat-out wrong. So I decided to make my review a little different, and take the reader, point-by-point through why its author was not just wrong, but unprofessional. How unprofessional? I suspect he played very little of the actual game.
By Brad Gallaway on August 18, 2008 - 11:00pm.
I just received a review copy of Soul Bubbles for the Nintendo DS. I didn't know anything about it except that I saw a full-page ad for it on the back cover of Play magazine and I thought that the illustration looked appealing. After spending about two hours with it this morning, I'm absolutely impressed.
By Daniel Weissenberger on August 15, 2008 - 10:11pm.
When I look at my long and storied relationship with games, there's every other game in my childhood, and then there's Double Dragon. How much did I play this game? So much that, without fear of hyperbole, I can state that if I had set aside every quarter I put in the machine, I likely would have been able to pay for college entirely in loose change. Although that would mean that I would never have played all that Double Dragon, and I can't imagine what kind of person I'd be today if that were the case*.
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