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Interview with Devon Detbrenner on Monster Lab

The post-PAX love continues... Next up is a few words with Devon Detbrenner, Assistant Producer at Backbone Vancouver (at the time the interview occurred), and one of the hip cats behind the upcoming Wii and DS title, .

Interview with Twisted Pixel Games

Read interview with Twisted Pixel GamesThe post-PAX love continues as I'll be featuring a series of interviews with the developers of games from the show that caught my eye. First up is my chat with Frank Wilson, CTO and Engineer at Twisted Pixel Games, and one of the people behind the upcoming XBLA title, The Maw.

Interview with Twisted Pixel Games

The post-PAX love continues as I'll be featuring a series of interviews with the developers of games from the show that caught my eye. First up is my chat with Frank Wilson, CTO and Engineer at Twisted Pixel Games, and one of the people behind the upcoming XBLA title, The Maw.

Substance over style

Read blog postThere was a short news piece in GameDaily today quoting one of the senior producers working on Gears of War 2 as suggesting that developers may be reaching the "upper end" of the 360's graphical capabilities. The producer goes on to say (in essence) that the ceiling hasn't been hit, but the very fact that this comment was actually seen as a kind of news got me thinking—even if (and that's definitely an IF) the 360 is closing in on the best that it can do.... so what?

Quick thoughts on Operation Darkness and XNA Creator's Club

This may not be news to anyone, but I recently signed up for the XNA Creator's Club on Live. For those who may not be familiar with it, this is the program that enables players to make their own game on a PC and then upload it to Xbox Live.

PAX 2008: Day Three Report and Photo Gallery

The third and final day of the Penny Arcade Expo started slow, both for the wife and I, as well as for the rest of the convention-goers. Taking a look around, more people seemed willing to queue up for coffee or crepes before the show got going. The halls weren't as crowded, and the people who were there seemed to be walking slower, and perhaps sagging a bit.

PAX 2008: Day Two Report

Day Two at the Penny Arcade Expo started off in true PAX fashion with the sounds of Rock Band flooding the Convention Center. A group of eager musicians gave their rendition of ‘Learning to Fly' quite earnestly, with quite a few more would-be rockers waiting in the wings offstage. After a polite golf clap, the wife and I made our way to the press-only Q&A session with webcomic superstars Jerry Holkins and Mike Krahulik.

PAX 2008: Day One Report

Although the idea may be discouraged by Jerry Holkins and Mike Krahulik, (the super-popular webcomic's writer and artist, respectively) the fact remains that the Penny Arcade Expo, or PAX for short, is quickly becoming the de facto place to go or those in the games industry who want to be seen, now that E3 is a mere shadow of its former self and E for All seems to be a non-starter.

Castle Crashers & The Last Guy demo impressions

Played two demos recently, neither one convincing me to drop the cash. On 360—. From the Behemoth, the same wacky guys that brought us comes a four-player side-scrolling beat-‘em-up in the vein of just about anything that was in arcades during the 90's.

Force Unleashed demo impressions

Like most of the civilized world, I downloaded and played the Star Wars: Force Unleashed demo today, and I was a little surprised by what I found. There were a couple of surprises, at first pleasant, and then soon after, decidedly less so.
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