By Tera Kirk on December 16, 2008 - 12:00am.
Poor Jill. Her lover the queen has thrown her in the bottom floor of her tower. To get out, she'll have to beware of spikes, cross flaming pillars and dodge floating yellow spiders using only her wits and flea-like jumping skills. And that's just how she likes it.
By Brad Gallaway on December 14, 2008 - 12:00am.
At this year's Penny Arcade Expo, there were more games than ever to check out on the exhibition floor, but more than the others, one stood out as something to keep a close eye on: Rise of the Argonauts from Liquid Entertainment. After a dynamite walk-through and presentation from Liquid’s Andrew Rubino, I was absolutely convinced that this game was on the right track. Currently scheduled for a December 16th release, Andrew took time out of his extremely hectic pre-release schedule to answer a few questions.
By Brad Gallaway on December 11, 2008 - 12:00am.
Although the New Xbox Experience is slowly growing on me, the best thing about making the transition was being greeted with an instantly-addicting new Arcade game making use of Microsoft’s avatars: A Kingdom for Keflings. Developer NinjaBee's Steve Taylor (company owner) and Kevin Heap (lead programmer on A Kingdom for Keflings) were gracious enough to spend a few minutes talking to me about Keflings and their other titles.
By Brandon Erickson on December 10, 2008 - 11:06pm.
With Resident Evil 4 being one of my favorite games of all time, it probably goes without saying that I've been eagerly anticipating Resident Evil 5 ever since the first teaser images appeared in the summer of 2005. Now that I've had the chance to spend some time with the new RE5 demo, I thought I'd share some of my impressions, both positive and negative.
By Dale Weir on December 10, 2008 - 4:10pm.
A guy in a go-kart, on a highway, swerving through traffic, tossing banana peels in front of cars in adjacent lanes... You'd have be nuts to attempt this... or you could be none other than everyone's favorite French practical joker, Rémi Gaillard—I don't know who he is either, but he does a mean Mario impersonation.
By Daniel Weissenberger on December 9, 2008 - 4:30am.
Once you've beaten Mirror's Edge it's only natural to want to check out the Time Trials and Speedruns. While the skills you learned playing the game should get you through each Time Trial smoothly enough, obtaining a three-star rating can be quite a challenge for all but the most dedicated gamer!
That's where the audiogamer's Time Trial Tutorial comes in. Simply cue up this audio file, load up your copy of Mirror's Edge, and let me walk you through a smooth, easy-to-learn path that will ensure you a three star rating on 'Playground 1', the first of the game's Time Trials.
Impress your friends! Humiliate your nieghbours! Remind all that live who is the ruler of all that is, was, or ever shall be!
Just don't let anyone know you've got the Audiogamer to thank.
Download the file by right clicking here and choosing to save the target! Or Just click on it and your browser will probably open a player or something like that.
By Tera Kirk on December 9, 2008 - 12:01am.
You know what I miss? Joysticks.
Many years ago, a video game system snuck into my house disguised as a computer. While my Commodore Vic-20 had a keyboard, many of its games—especially the "good" ones that came in cartridges you shoved into the back—used a Gemstik joystick. This joystick had one button and four directions, and I liked having something to grip as I snuck stolen gold bricks away from panthers or brought scorpion eggs to safety. Having to push and pull on something in order to move took more effort, made me feel like I was running for my life in ways my Nintendo Entertainment System's D-pad could not.
One could blame these feelings on simple nostalgia. The rose-colored glasses effect is probably part of it, but there's something else, too. Gripping the nunchuck attachment to my Wii remote reminds me that it's really nice to have tactile feedback in my weaker left hand; such feedback helps me be aware of where my hand is. Though I can play a lot of mainstream games with no or very minimal modifications, there's something particularly enjoyable—accessible, even—about the old-fashioned joystick.
By Dale Weir on December 7, 2008 - 7:07am.
Adult Swim goes back to the original PlayStation and shows us why there was no sequel to PaRappa the Rapper 2.
By Dale Weir on December 4, 2008 - 5:35pm.
New images have emerged from the upcoming videogame adaptation: Street Fighter: The Legend of Chun-Li. Starring Smallville's Kristen Kreuk as Chun-Li, it also features Michael Clarke Duncan as Balrog, Neal McDonough as M. Bison, Chris Klein as Charlie Nash, Moon Bloodgood as Detective Maya Sunee, Taboo as Vega among many others.
The Legend of Chun-Li is directed by Andrzej Bartkowiak for 20th Century Fox and is due in theaters on February 27, 2009.
By Dale Weir on December 4, 2008 - 1:17pm.
This is ironic and funny to us, but no doubt embarrassing for Nintendo. Here is a company that limits its games by way of complicated friend codes, weak online features and even its hardware like Wii Speak so as to keep the horrible realities of the online world away from its (apparently) fragile and corruptible userbase. But within one of the special press-only Animal Crossing: Wild World (NDS) cards, you find a racial slur... created by one of the people (its unclear who) hired to play the DS game.
A pre-played version of 2005's Animal Crossing: Wild World for DS, sent out to media outlets to encourage connectivity with the recent Animal Crossing release for Wii, contains at least one shocking addition, reports MTV Multiplayer. Importing the saved data from the DS cartridge sent by Nintendo into Animal Crossing: City Folk introduces a host of changes into the game, including one, suddenly no longer E-rated character, Baabara, who now greets players with: "How are you, Ñ---á?"
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