I've been paying close attention to Electronic Arts' new IP, Dante's Inferno, since it was rumored a few months ago. A video game based on a classic piece of literature is intriguing enough (although I'm hoping Pride & Prejudice & Zombies never makes the jump to game-dom, even if it features Nazi zombies…), but one that's not only based on literature but set in Hell and looks like a God of War clone sets my geek-o-meter buzzing well into the red-zone.
Here's the first trailer for the game. Obviously, someone on the development team played and loved God of War—but is that a bad thing? If you're going to imitate something, you probably should imitate something really good—and it's hard to get much cooler than God of War when it comes to action games featuring giant set-pieces. The only real negative I see here is the giant multi-headed hellhound things looked cheesy to me. Maybe they'll fix them—or maybe I’ll like them more when I see them in the actual game. Too early to tell.
No word on a release date yet, but I'll keep you posted.
Finished Manhunt (PlayStation 2) today for the first time. It was an interesting experience. Although it certainly lives up to its reputation as being an extremely graphic and gory game, there was a lot more to it than just that… the story and setting (death-row convict is rescued from the chair only to be thrust into a kill-or-be-killed game of hide and seek) were engaging, and the work with tone and mood were excellent. The stark, brutal feel and incredibly bleak outlook of the game’s entire world were very well-realized. There's also quite a bit of meat to chew on for people who like to delve into meta-commentary, but I'll save that for another post.
When we asked you to pick any game for us to discuss, we certainly didn't expect you to pick God Hand. But you did, so we did. Plus, what makes a critic a critic, Streets of Rage 2 (no, that's not a typo), and at long last, Chi Kong Lui on River City Ransom. Warning: This episode contains a revelation that will BLOW YOUR MIND. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
This has been an eventful week for downloads on the PlayStation 3. Flower and Noby Noby Boy are now both available through the Store, and although I think it's correct to put them both in the same general category, my reactions to both couldn't be more different.
Flower is fantastic. I don't necessarily think it's the second coming as some seem to report it, but it is most definitely the kind of thing that makes a player step back and re-examine their entire conception of video games.
Capcom was nice enough to send me a note mentioning that a new Resident Evil 5 trailer was available on the press section of their site recently, so I went and grabbed it. Unfortunately, 12 drunken monkeys are probably better at figuring out most computer crap than I am. So, I had to head over to YouTube to find a version I could actually get to post on the site. Anyway, here’s the coolest trailer to date for the game. Enjoy.
I’m getting out of here now, before I blow up the entire internet…
The great film director Howard Hawks once said that "A good movie has three great scenes and no bad ones." Lately, I've taken to pondering how this sentiment might apply to video games.
When I think about big cinematic games like God of War, Resident Evil 4, Call of Duty 4, and Metal Gear Solid 4 (damn, that's a lot of games with "4" in the title), I think the formula holds. These are all games that, for me anyway, never really had any bad parts, and had at least three great segments that really stand out in my memory. I can still vividly recall fighting the giant hydra, clashing knives with Krauser, getting hit by a nuclear blast wave, and riding a motorcycle through an eastern European city. I'm a sucker for games that give me only a few amazing moments, even if the rest of the game never rises above being merely not bad.
Wow, a game for the Wii I'd actually play (and isn't a GameCube game or something on the virtual console). What the f**k is up with that? What's next? Original horror movies?
Anyway, Electronic Arts officially confirms Dead Space: Extraction, a Wii-based prequel to the popular survival horror game Dead Space. Even better, it's slated for release this fall. Speaking about the title this morning, VP and General Manager of EA's Redwood Studios had this to say about the game:
"We could not be more excited to extend Dead Space into an experience exclusive to the Wii. Nintendo has a wonderful history in the horror genre and we are thrilled to build on that tradition with Dead Space Extraction. As we were developing Dead Space, we realized that there was so much of the story going untold. Dead Space Extraction tells that story with all of the intensity, blood and gore that fans would expect."
There are times in my life in which I have felt despair, in which the presence in my life of the guiding force of a just and loving universe has not been immediately apparent to me. From now on, whenever I feel that way, I simply need to remember one thing—in just a few short months, everyone's favorite CoteWiNoLo is going to be back on the streets of Grant City...
Namco is publishing Dead to Rights 3.
Typing that sentence feels like being kissed by angels. Seven years after the original, five years after the attempt to make a sequel, four years and two years after the assets left over from that failed sequel attempt were crudely re-fashioned into Dead to Rights 2 and whatever the hell that PSP thing was, Namco has finally employed a development house to produce what the gaming community (by which I mean me) has been screaming for—another Jack Slate adventure!
Although I haven't had a ton of game time lately, I took advantage of the extended weekend and spent some time with two download titles, Lit and Flower.
Lit is from Way Fordward (Shantae, Contra 4) and makes its home on the Wii. An intriguing mix of Puzzle and Horror genres, the game’s hook is that touching darkness or shadows is instantly fatal. Naturally, the player must make his way through twenty-five rooms (and five boss battles) by taking advantage of paths and safe zones created by lamps, televisions, broken windows, and so on. My review is in the can already and should be making an appearance soon, but in a nutshell I'd say buy it if the subject matter appeals to you, just be prepared for some frustration due to a few poor design choices.
West Virginia was the first school system in the United States to incorporate a video game (Konami's Dance Dance Revolution) into its physical education curriculum. Now, West Virginia University, ResCare Home Care and the Special Olympics are conducting a study to see if the series has benefits for people with disabilities. According to the very small blurb I was able to find, "Participants will play the game three days a week, for eight weeks. If it is successful, the Special Olympics may consider making 'DDR' a competitive event during its annual games."
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