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The Horror Geek presents: Resident Evil 5 prequel to appear in comic form

Resident Evil 5 Prequel

There are two things I wish I covered more of here at the site: videogames and comic books. I try to cover games as much as I can, but comics are just stretching myself too thin (despite the fact that I love comics enough to have actually spent a good chunk of 2007 working in a comic shop…)

Despite that, occasionally something comic-related comes along and I’ve got to post about it despite my lack of comic coverage. This news from Wildstorm about a Resident Evil 5 prequel falls squarely into that category.

The guys over at STYD uncovered news that Wildstorm will be releasing a six issue Resident Evil 5 prequel that looks at what brings lead character Chris Redfield to Africa and what “dark burden” haunts him. Rick Sanchez will handle the writing duties with Kevin Sharpe and Jim Clark providing the artwork.

You’ll find Resident Evil 5 at your local comic shop come March 11th. The game hits stores on March 13th.

Happy (Belated) New Year!

Ok, we're a little late, but technically you can wish someone a happy New Year until March of that year. So on behalf of GameCritics.com, have a Happy New Year. Hopefully, 2009 will be an improvement on 2008!

The issue of credibility and Joystiq

Every so often, you hear the word "credibility" come up on a website. For whatever reason, people seem to forget what it means, and when it's called into question, people get awfully uppity about it. The problem is, credibility is subjective. And how to defend credibility is up to the speaker.

GameCritics.com Podcast Episode 7

This week's topics include:

  • Reader mailbag
  • Impressions/reviews of the Rise of the Argonauts and Far Cry 2

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Please send mailbag questions to podcast (at) gamecritics (dot) com.

Aibicom, a tool for creating a one-switch interface

Komodo OpenLab's Aibicom, or Asynchronous Interpreter of Binary Commands is a development library for making "binary control applications" that use a single button or switch. Aibicom can control two separate domains at once; thus, Michael Dzura could use Aibicom to play a game of Neverball using only one key:

A paper on Aibicom was published in the October 29, 2008 issue of the Journal of NeuroEngineering and Rehabilitation

Take that, fog!

A cell-shaded Link, with blond hair and his green suit and cap, smiles and punches his fist into the air. Above his head, text reads: PWN! in big blue letters

I've been playing The Legend of Zelda: Phantom Hourglass for forever—well, sort of. I got stuck and put the game down for a while, maybe a couple of months. But when I picked Phantom Hourglass back up again, I couldn't get unstuck. And I didn't even know why I was stuck in the first place.

What is the best Christmas game?

Christmas NiGHTS

For the past couple days, I've been pretty much snowed in here in Seattle. And looking at all this white stuff has got me thinking about all the different incarnations of snow-themed levels that have been appearing in games for basically forever. The slippery snow levels in the original Mario on the NES. The icy dungeons in Zelda. The ice-themed levels in almost every RPG ever created. So are there any games that stand out as being particularly Christmassy or winter holiday appropriate?

GameCritics.com Podcast Episode 6

This week's topics include:

  • Impressions/reviews of the Left 4 Dead and Street Fighter 2 HD Remix
  • The future of games distribution: Physical vs. Digital

Download: Right click here and select "Save Target As..."
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Please send mailbag questions to podcast (at) gamecritics (dot) com.

The Horror Geek Presents: Dante's Inferno Teaser Trailer

Awhile back I posted some stories about a Hollywood bidding war that broke out for the movie rights to an unannounced videogame from Electronic Arts based on Dante’s The Divine Comedy. Well, at the SpikeTV Videogame Awards show the other night, EA finally confirmed that the game is indeed coming (it’ll be titled Dante’s Inferno) and they unveiled a teaser promo for the game as well.

There’s not much gameplay on display in the trailer (or really any for that matter…) but it’s still nice to see the game officially confirmed. No release date has been set yet, but it appears that the game is tentatively scheduled for release in 2009.

Mighty Jill Off: Naughty fun for everyone

A cartoon woman clad in leather looks up at a castle high on a cliff. The castle has a red door, a heart-shaped window and smoke coming from the chimney.

Poor Jill. Her lover the queen has thrown her in the bottom floor of her tower. To get out, she'll have to beware of spikes, cross flaming pillars and dodge floating yellow spiders using only her wits and flea-like jumping skills. And that's just how she likes it.

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