[i]n four years, DSO [the Defense Services Office] will deliver a prosthetic for clinical trials that has function almost identical to a natural limb in terms of motor control and dexterity, sensory feedback (including proprioception), weight, and environmental resilience. The four-year device will be directly controlled by neural signals.
So, I just finished my first tour of Sony's new Home app, and... there's not really much to say.
I got an e-mail out of the blue this afternoon inviting me to download the Home Beta and "join in a celebration" between 6pm-8pm, Pacific. After being less than impressed with the New Xbox Experience, I was ready to get an up-close look at what Sony has to counter with, so I did just that.
I'm gonna go ahead and admit straight out that I have an almost unshakable dislike towards movie-licensed games. In the same way that certain people are (often unfairly) judged by the legal system as guilty until proven innocent, I look at movie-based games as bad until proven good. I don't know exactly how this notion got cemented in my brain, but there's no denying it. I've tried to trace it back to some specific experience, but I just can't come up with anything. All I know is that I have a universally negative knee jerk reaction to movie-licensed video games.
I haven't played very many of them (mostly because I assume they'll be a complete waste of my time), so my stance isn't based on much experience. Let's see how many movie-based games I can think of right now. Aladdin for the Sega Genesis. I really enjoyed that game at the time. Back to the Future for the NES. Fantastic Four on the GameCube. Batman Begins. The Da Vinci Code. Played it, hated it. That's all I can think of. So far this doesn't really account for my position, because in the case of the last three games mentioned, I actually recall carrying a pretty strong anti-movie-based-game bias going in. As for the really old stuff for the 8- and 16-bit systems, I was much younger, and those were different times.
Crazy, wacky, raving, and rabid too... which all apparently mean screaming with wide open mouths and unfocused eyes, causing havoc, chaos, destruction? "Get ready for you and all your friends to go insane." Lovely.
As part of a new Gaming with Spouses series for the GameCritics.com podcast, I thought it would be interesting to pose the following question to to several of my women friends: "If on a first date, a guy reveals that he's a "gamer" (meaning he plays a lot of video games), is this a good or bad thing?" Here are some of the responses that I got back.
Animal Crossing: City Folk is the new Wii version of the hit game Animal Crossing. I thoroughly enjoyed my time with the US-original Gamecube (GCN) version of Animal Crossing, and in fact, I just checked in on my town a couple of months ago. (Sadly, one of my original residents decided to move out, after several years of residence. I was surprised to say the least!)
The new City Folk appears to be a refinement of the series. It looks like a smoother version of Animal Crossing (GCN) modified with some features from Wild World (the DS iteration). Notably, terrain is on a curved surface instead of being flat, Copper runs the gate to the outside world tucked into a northern cave, the sky has constellations and I believe accessories are available.
"Collaborative networked framework for the rehabilitation of children with Down's Syndrome" (PDF) is an old paper from the University of Averio in Portugal, but the project described is really interesting. Presented at the third International Conference on Disability, Virtual Reality and Associated Technology in Alghero, Italy in 2000, the authors propose "a multi-user virtual communication platform that enables rehabilitation and social integration of Down's Syndrome children."
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