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The Horror Geek presents: Konami developing Silent Hill Wii-make

Silent Hill Shattered Memories Scans

Game site GoNintendo confirms the rumors that have been floating around for awhile now–Silent Hill is getting a remake on the Nintendo Wii. The latest issue of Nintendo Power features news and screenshots on the new version, currently titled Silent Hill: Shattered Memories.

What Do You Think: Is OnLive the Future of Gaming?

OnLive Screenshot

Formally announced at this years Game Developers Conference, OnLive purports to be the first legitimate gaming-on-demand service. Games will be stored and run entirely on mega-powerful servers, and will deliver low latency, high definition video back to your television or PC. Major publishers including Electronic Arts, THQ, Take-Two Interactive, Atari, Epic Games and Ubisoft have agreed to deliver their games through the OnLive network.

We want to know what you think. Is this the future of games distribution, or does it sound too good to be true? Assuming the technology proves viable (and that's a BIG assumption) this could conceivably change the face of the industry, affecting brick-and-mortar stores, game prices, the used games and rental markets—everything.

Leave your thoughts and predictions here, and we'll discuss your comments on the next episode of the GameCritics.com Podcast.

Interview with Jorge Silva, AIBICOM developer

 Jorge Silva, the man who designed AIBICOM’s algorithm. Many mainstream games are inaccessible to players who use a single button or switch. Game developers can have a hard time adapting their four-, eight-, twelve-button twitch masterpiece to a one-button interface. AIBICOM (asynchronous interpreter of binary commands) is a one-switch interface different from most others; instead of pushing a button to make an application dosomething, users only push a button when the program does something they don’t want it to do. With the speed and complex controls AIBICOM makes available to one-switch users, it could be very useful in making games accessible. I’ve written a bit about AIBICOM before; now let’s talk with Jorge Silva, the man who designed AIBICOM’s algorithm.

Interview with Afiction Games, Creators of Mithra

Interview with Afiction - Mithra: Episode 1 - The Calling Screenshot

Although the Community Games area on Xbox Live was slow to start, there's no doubt that the content is heating up. More and more titles of notable quality have been surfacing, one of which is the fully 3D Adventure title, Mithra: Episode 1 – The Calling. If you haven't heard of it, don't be surprised… Microsoft's been lacking when it comes to promoting the better selections. However, that's what I'm here for.

GameCritics.com Podcast Episode 13: Killzone 2, Game Review Mulligans and Erotic Games

Killzone 2 has the Playstation fanbase divided; on this week’s show we take our stand. Plus, reviews we’d like to take back, and the sexiest listener e-mail segment ever! With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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Please send mailbag questions to podcast (at) gamecritics (dot) com.

The Horror Geek presents: Dante's Inferno set to get animated

Dante's Inferno Screenshot

Electronic Arts' Dante's Inferno started a Hollywood bidding war before it was even announced. Now, it's not only being adapted as a live-action film for the big screen, it's getting an animated feature as well. That's pretty impressive for a brand new IP…

Variety is reporting that EA will once again team up with Starz Entertainment (the tandem was responsible for the animated Dead Space spinoff Dead Space: Downfall).

According to the article:

Dante's Inferno will mirror the game's plot and follow Dante's journey through the nine circles of Hell—limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery—in search of his true love, Beatrice.

"The animated feature will be a great companion piece to the game," said Jonathan Knight, executive producer and creative director for Dante's Inferno. "The feature will explore aspects of the poem that the game does not, and will provide more insight into the characters and the unique story adaptation that the game has established."

No word on a release date, but the game isn't expected until next year. When it does hit retailers, it will be distributed through Starz's Anchor Bay imprint.

MadWorld and Prototype vs. inFamous

MadWorld Screenshot

Still working my way slowly through MadWorld. Not that it's really difficult or long, it's just that I get bored of it and have to move onto something else after two or three stages. Thankfully, it looks to me as though I'm getting close to the home stretch.

I have to say, I'm a little confused as to where all the over-the-top praise is coming from. Every review starts off by saying "I'm not giving this game a high score just because it's on the Wii" and yet, I can't help but feel that's a big factor. The game's formula is quite simplistic, the action gets repetitive, and to be perfectly frank, I don't think that the black-and-white color scheme really serves the game well. It's definitely distinct, but it can be hard to navigate the levels at times. When you're surrounded by a group of enemies, it's next to impossible to tell where you saw that last life-up dropped.

Resident Evil 5 and the recipe for a successful marriage

Resident Evil 5 Screenshot

There aren't many video games that do a good job of bringing in significant others, at least not of the kinds of games that I like to play. Sure, there are the standbys like Guitar Hero and its ilk. Super Mario Galaxy did sort of okay in this respect, albeit in a limited fashion. Of course, there are many Wii games that appeal to spouses, such as Wii Sports, Resident Evil: The Umbrella Chronicles, and countless other lesser titles. But those aren't the kinds of games I usually want to play. So what's a gaming-oriented guy to do? Enter Resident Evil 5.

The Pitt, Community adds, clouding, and a crab

I just completed Fallout 3's newest DLC, The Pitt. It was a lot shorter than I expected it to be, and I have to say that the story progression and how everything ended up kind of left a bit of a bad taste in my mouth…

Fallout 3: The Pitt Screenshot

I don't want to ruin anything for those who haven't played it yet, but let's just say that although the appearance of having choice in what happens is there, the reality is that it's a lot more narrow than it first seems. Still digesting it, though.

MadWorld, GTA: Chinatown Wars and gaming with my son

Grand Theft Auto: Chinatown Wars Screenshot Grand Theft Auto: Chinatown Wars Screenshot

Picked up Grand Theft Auto: Chinatown Wars on DS a couple of days ago. Tim Spaeth from the podcast was raving about it, and if I'm not mistaken, I believe the words "game of the year" were in there somewhere. I hadn't originally intended on picking it up, but after hearing his praise I decided to take the plunge since I had a little extra trade credit on hand. In terms of production it's certainly got everything nailed down tight and I am impressed by the ability of programmers to pack so much onto the DS, but in all honesty, I got quite bored of it almost immediately.

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