New images have emerged from the upcoming videogame adaptation: Street Fighter: The Legend of Chun-Li. Starring Smallville's Kristen Kreuk as Chun-Li, it also features Michael Clarke Duncan as Balrog, Neal McDonough as M. Bison, Chris Klein as Charlie Nash, Moon Bloodgood as Detective Maya Sunee, Taboo as Vega among many others.
The Legend of Chun-Li is directed by Andrzej Bartkowiak for 20th Century Fox and is due in theaters on February 27, 2009.
This is ironic and funny to us, but no doubt embarrassing for Nintendo. Here is a company that limits its games by way of complicated friend codes, weak online features and even its hardware like Wii Speak so as to keep the horrible realities of the online world away from its (apparently) fragile and corruptible userbase. But within one of the special press-onlyAnimal Crossing: Wild World (NDS) cards, you find a racial slur... created by one of the people (its unclear who) hired to play the DS game.
A pre-played version of 2005's Animal Crossing: Wild World for DS, sent out to media outlets to encourage connectivity with the recent Animal Crossing release for Wii, contains at least one shocking addition, reports MTV Multiplayer. Importing the saved data from the DS cartridge sent by Nintendo into Animal Crossing: City Folk introduces a host of changes into the game, including one, suddenly no longer E-rated character, Baabara, who now greets players with: "How are you, Ñ---á?"
Pardon the interruption on this non-video game related post, but long-time readers know I’m a pretty big Transformer geek and I thought it would be a crime to not share these insane prices. Transformer fans enjoy.
I finished the main campaign in Gears of War 2 last night after chainsawing my way through hundreds of locusts and being sprayed by about a thousand gallons of blood. It was a pretty kick-ass experience on the whole, filled with over the top set pieces and so-bad-its-good dialogue. Given the extreme Gears of War-ishness of it all, however, I was taken aback by two surprisingly dark turns in the story, including one moment that nearly brought tears to my eyes. How could this be possible? Let me explain.
That was the finding of Keith Bakker, founder and head of The Smith & Jones Centre in Amsterdam. This clinic, opened in 2006, was the first and only clinic of its kind to treat gaming addicts.
Many will remember when this clinic was first opened. It was reported that there was a flood of inquiries from concerned parents and young adults just coming to grips with the then exploding genre of games: massively multiplayer online role-playing games.
Using traditional abstinence-based treatment models the clinic has had very high success rates treating people who also show other addictive behaviours such as drug taking and excessive drinking.
But Mr Bakker believes that this kind of cross-addiction affects only 10% of gamers. For the other 90% who may spend four hours a day or more playing games such as World of Warcraft, he no longer thinks addiction counselling is the way to treat these people.
"These kids come in showing some kind of symptoms that are similar to other addictions and chemical dependencies," he says.
"But the more we work with these kids the less I believe we can call this addiction. What many of these kids need is their parents and their school teachers - this is a social problem."
Now that I've had the chance to play around a bit with the New Xbox Experience (NXE) and Home, here are my impressions.
Overall, I think the New Xbox Experience is a big improvement and offers a lot of advantages to Xbox 360 owners, provided that they have: 1) a Gold membership; 2) a Netflix account; 3) a sufficiently fast broadband internet connection for streaming "HD" content; and 4) a 120gb hard drive. Unfortunately, I have none of these things.
Being in Home, on the other hand, makes me feel like I'm in some vaguely dystopian future filled with vacant, plastic-looking faces, where everyone's thoughts are controlled by Sony and there's nothing to do other than absorb commercials and play stupid mini-games.
[i]n four years, DSO [the Defense Services Office] will deliver a prosthetic for clinical trials that has function almost identical to a natural limb in terms of motor control and dexterity, sensory feedback (including proprioception), weight, and environmental resilience. The four-year device will be directly controlled by neural signals.
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