Scanning Twitter today, it occurred to me that if all the Pre-E3 rumors about Microsoft and Sony developing motion controllers/devices turn out to be true, then it'll be a massive case of misguidedly missing the point in both instances.
If these whisperings do pan out, it seems obvious that the only reason they'd be pursuing such technology is a direct result of the massive retail success of the Wii as a console. However, I think that trying to emulate such success is impossible—In my view, the Wii sold such absurd numbers of units based on three factors: the novelty of the motion controls, being the cheapest console out of the current three, and being able to leverage both of those qualities (in addition to the Nintendo name) into a fearsome "cool factor". The thought that adding motion controls to the existing consoles might be enough to translate into attracting new "Wii" players is absurd.
While Tim takes some time off to enjoy his new son, we present our very first bonus episode! In these deleted scenes from Episode 14, you'll hear a great segment on how casual games relate to Heather Chaplin’s GDC rant, and then we try to answer that classic gaming question “What is the Citizen Kane of Video Games?” Our answers will shock and amaze you. Featuring Chi Kong Lui, Mike Bracken, David Stone, and the very sleepy Tim Spaeth.
Although I usually have nothing but good to say about Xbox Live, there's one thing that's really been irritating the hell out of me lately.
Every Wednesday or so, I look forward to jumping online with each console and seeing what new DLC is available. I try my best to keep up with it, at the very least keeping tabs on things that look interesting if I don't have the time to play them that very second. The Wii's setup works just fine, and although the PSN isn't structured exactly how I'd like it, it's still not bad. Live used to be my hands-down favorite in terms of finding new DLC easily, but when it comes to the Add-Ons area, I'm sick and tired of new music-game DLC flooding the section and pushing other content out.
I recently reached the difficult decision that it was time to sell my beloved Sega Saturn kiosk; difficult because, on the one hand, it's probably the most unique and interesting piece of video game memorabilia that I have, while on the other hand, it's heavy (read hard to move) and takes up a lot of space. I'm not really a video game collector. Sure, I have a few obscure video game-related things, but nothing on the order of my enormous Sega kiosk.
When I spotted it a few years ago on Craigslist, I'd never seen one before. I had never even owned a Saturn for that matter. My last Sega system was the 32X. (Hey, it made sense to me at the time.) But for some reason, something clicked (snapped?) when I saw that shiny kiosk on Craigslist, complete with Sonic's large blue face staring at me, and I just knew I had to have it. It's tough to explain because it's one of those things where you either get it or you don't. If you thinks it's ridiculous, you probably think it's really ridiculous. If you think it's awesome, you probably thinks it's really, really awesome. For me, it just had the right mix of coolness factor, uniqueness, apparent rarity, and suitableness as a shrine to all things Sega.
As we near the arrival date of our son (still in utero) we find that we are in kind of a holding pattern… since we've got all the baby stuff and reorganized the house several times over, there's not really a lot to do but wait. Helping us pass the time today was House of the Dead: Overkill on the Wii.
Although the game felt a little bit shallow (and took us about three hours to complete) I've got to say that I absolutely fell in love with the presentation—Headstrong Games pulled a really genius move in positioning the entire thing as a 70's exploitation film.
I wanted to be more excited about Capcom's Dead Rising 2, but I have to be honest—the first game just left me more aggravated than pleased. Sure, the core idea of the game is brilliant (zombies, mall, everything's a weapon…) but the stupid A.I. and faulty save system killed it for me.
I'm hoping Dead Rising 2 fixes those issues, but even if it doesn't, this trailer has upped my interest almost exponentially. If you jump to the 1:51 mark, you'll see hero Chuck sporting dual chainsaws on a wooden stick—and it may be the coolest thing ever. Not to be outdone, he then straps two chainsaws to his motorcycle, and the zombie slaughter kicks into high gear. I have to be honest, I'll put up with a lot of suck for the opportunity to run around as a dual-saber chainsaw slinging Darth Maul wannabe killing hordes of the undead. This, my friends, is why I love being a gamer.
News broke a few days ago that Dante's Inferno would be coming to the PlayStation Portable as well as the PlayStation 3 and Xbox 360. Details were pretty scarce (and still are), but thanks to the guys at Kotaku, we can now look at the first two screens of the portable version.
All in all, I think they look good. Anyone expecting the PSP screens to look like the console version ones is clearly delusional. Both of those shots look better than PS2 quality to me, so my hopes are still high.
Expect Dante's Inferno to send you to Hell sometime next year.
I'm pretty interested in this Ghostbusters videogame that's due out in June. I think that's because it's like a national law that anyone my age (37 later this year…) love Ghostbusters in general. If you were around the age of 12 when the first film hit, it was probably one of your favorite films. And since it's that rare childhood favorite that still holds up when viewed as an adult, a whole generation still seems to love anything Ghostbusters related.
GameTrailers posted the opening cinematic video from the upcoming game—and I'm impressed. They really nailed the feel of the first movie and I was surprised how much nostalgia this thing inspired in me in the span of a few short minutes. My only complaint is the expository dialogue from the one guard (nice information dump there, guys…), but everything else looks great.
Check it out for yourself and see what you think. The game makes its retail debut on the PS3, Xbox 360, Nintendo Wii, PC, PS2, and Nintendo DS on June 16th.
Spent most of the weekend with Valkyria Chronicles.
Despite having a few misgivings at first, the gameplay quickly won me over and I'm now a complete convert. I've got to say, it's certainly one of the best reasons to own a PlayStation 3, and after having made it through a little less than half of the main campaign, I'm shocked that Sony didn't give it more of a push. It's far better than the majority of what's available for the PS3, it's a system exclusive, and it's got loads of both both style and substance.
For anyone who didn't see the news yesterday (4/24), the website of Atlus.com was hacked. As quoted in an article at G4, Atlus released a statement.
"Today (4/24/2009), our web domain (atlus.com) was hacked and compromised. A third-party entity embedded malicious code into the script, and regretfully, for a period of a few hours (from roughly 9:00am PST until 2:30pm PST), this malicious software (which we believe we have identified as a Trojan) may have made its way onto your systems.
We advise any and all of our fans, whether they visited our website or not in the past day or two, to protect their computers with anti-virus software and to run malware removal software on their systems to ensure that their security is not compromised."
I know some of our gamecritics.com viewers are Atlus fans, so I am posting this in case anyone missed it.
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