Where one story ends—sorry Aliens: Colonial Marines Wii U—another begins anew. Welcome to the new, but pretty damn familiar GameCritics.com podcast with brand new co-host Sinan Kubba of Joystiq—yes, co-host—more details inside... Join Sinan and regular ruffians Mike Bracken, Richard Naik, Chi Kong Lui, and Brad "The Guy You Know" Gallaway as they summarize GDC and PAX East in two seconds, explore the depth of Monster Hunter 3 Ultimate, sink to the depths of Aliens: Colonial Marines, and fathom how the growing prevalence of broken-at-launch games is hurting the industry. All this and more in a GameCritics.com podcast episode that will rewrite history, woo-oo.
Several weeks ago Seb Wuepper posted a critique of Far Cry 3's design at Gameranx that I did not find compelling. Wuepper's argument reads less like criticism of Far Cry 3's design per se than a complaint about the fact that this game is not Far Cry 2. I am sympathetic to his point because I also prefer Far Cry 2. However, I don't feel that not being some game I like more is a fundamental argument against design quality.
Few booths were as busy at PAX (Penny Arcade Expo) East 2013 as that of Supergiant Games. Over the last two years, the Bastion creators have become indie superstars. Despite the circus, I found a few minutes to speak with Logan Cunningham, the voice of old man Rucks from Bastion, on how it feels to reprise his narrative role trapped inside of the eponymous weapon in Bastion's next venture: Transistor.
In other games news, I've been tooling around with a few things randomly. With the wife currently in command of my Nintendo 3DS (she's working on her own Monster Hunter character, of course) I've hopped back onto the PlayStation Vita and have been trying to catch up with what I've missed during my recent 3DS binge.
I've been touched by some of the response to the Shooting Straight post that I wrote a few weeks ago. I wrote it in reaction to the spate of layoffs that we'd seen from IGN at the time, and the layoffs really shook me because that could have been me out there had I found the courage to trust in my talents and go for a paying job in the gaming press. I don't know how I would've handled being suddenly let go, having to scramble to salvage my future, and wondering where to go from there.
One of my favorite time wasters on YouTube are the Vsauce channels. I was thrilled earlier this month when Vsauce3 tackled something that I have always wondered about but dared not ask: can I actually rocket jump in the real world like I did in Quake? The answer is disappointing, but at least I know for sure.
Continuing our effort to spotlight worthwhile games that didn't manage to make it onto many 2012 Top 10 lists, here are the rest of the nominations for "most overlooked" as selected by friends and freelancers in the gaming sphere.
Now that 2012 is in our rear view mirror and the Game of the Year awards features are over and done with, I thought it might be nice to check in with some friends and freelancers in the gaming sphere to see which titles they felt didn't get their due.
Extra Credits is trying a new feature where it introduces viewers to burgeoning video game markets. The first one tackled is Brazil and while I see the country's potential, this particular presentation doesn't do the best job of selling Brazil as a great new game market. Sure you can still buy a Sega Genesis/Mega Drive—brand new—and who doesn't want that? But video game piracy seems to still be pretty rampant there. It also looks like one of those territories that isn't the least bit interested in fixing things from a consumer, governmental and industry standpoint.
In this response piece, Extra Credits expands on the subject of horror in games. This time the crew talks about the three types of "monsters" available to developers shedding a little insight into why some fall flat.
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