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GameCritics.com Podcast Episode 5

This week's topics include:

  • Impressions/reviews of the New Xbox Experience and A Kingdom for Keflings
  • Listener Q&A:
    1. Why do critics compete to give a game the highest possible score?
    2. How has the Wii changed the landscape for gamers?
    3. Why are videogames still regarded as children's games when gamers have gotten older and games more sophisticated?
    4. Can a bad game be good, either in the sense that its development resulted in positives for gaming as a whole, or in the sense that its fundamental badness was a "quality" unto itself?
    5. Do you prefer a game to do only one thing for its duration or that it aim to do everything in small amounts?
    6. Do you guys have the same problem as me with playing single player games in that they feel terribly lonely?

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Please send mailbag questions to podcast (at) gamecritics (dot) com.

GameCritics.com Podcast Episode 4

This week's topics include:

  • Impressions and reviews of World of Warcraft: Wrath of the Lich King and LEGO Batman
  • Gaming with Spouses: In or out of the gaming closet on a first date?

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GameCritics.com Podcast Episode 3

It's the thrilling third episode of the GameCritics.com Podcast!
This week's topics include:

  • Impressions of Art Style: ROTOHEX, Gears of War 2, Castlevania: Order of Ecclasia, Banjo-Kazooie: Nuts and Bolts demo and Tomb Raider: Underworld demo
  • The Annual Holiday Gaming Glut: Its impact on gamers and the industry.

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GameCritics.com Podcast Episode 2

It's the stunning second episode of the GameCritics.com Podcast!
This week's topics include:

  • Impressions of Fallout 3 and World of Goo
  • The unknown N64 origin of Gears of War's duck-and-cover gameplay
  • Post-Halloween discussion of our favorite scary games

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Please send mailbag questions to podcast (at) gamecritics (dot) com.

Show notes:

GameCritics.com Podcast Episode 1

Welcome to the premiere episode of the GameCritics.com Podcast!
This week's topics include:

  • Reviews of Saints Row 2 and Art Style: Cubello
  • Why game criticism matters to us
  • Can games make us cry?

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