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GameCritics.com Podcast Episode 41 Transcript

Transcript of GameCritics.com Podcast Episode 41: Gaming Tragedies, Detail & Immersion, Rockstar Games

GameCritics.com Podcast Episode 40 Transcript

Transcript of GameCritics.com Podcast Episode 40: In Defense of Too Human and Dynasty Warriors

GameCritics.com Podcast Episode 39 Transcript

Transcript of GameCritics.com Podcast Episode 39: The State of Multiplayer

GameCritics.com Podcast Episode 38 Transcript

Transcript of GameCritics.com Podcast Episode 38: Street Fighter, UFC/MMA, Monday Night Combat and Limbo

GameCritics.com Podcasting After Dark: StarCraft II Transcript

Transcript of GameCritics Podcasting After Dark: StarCraft II

GameCritics.com Podcast Episode 37 Transcript

Transcript of GameCritics.com Podcast Episode 37: RPGs, Dragon Quest IX, Etrian Odyssey III, Puzzle Quest 2, and DeathSpank

This is not a Puzzle Agent review

Puzzle  Agent Screenshot

Unlike many gamers with disabilities, there aren't many barriers in games that make them completely inaccessible to me. Sure, there are games I don't like and usually avoid (first-person shooters: I navigate much better in the third-person than the first), and games that mesh with my pattern of skills (the grind-heavy role-playing game [RPG]), but I can count on one hand games that are unplayable because they force me to do something I'm incapable of.

GameCritics.com Podcast Episode 36 Transcript

Transcript of GameCritics.com Podcast Episode 36: E3 2010 Wrap-Up, Kinect, Move and 3DS

GameCritics.com Podcast Episode 35 Transcript

Transcript of GameCritics.com Podcast Episode 35: Super Mario Galaxy 2, Monster Hunter Tri and are modern games better than before?

Want a revolution? Stop trying to start one

Nintendo Wiimote Screenshot

When we think of ways for people to accomplish a task, we often focus on what we want them to do instead of what they need to do. In all the tantalizing distractions (3D television! Motion control! Touch screens!), it's easy to lose track of the essentials.

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